Originally Posted by Dheuster
Originally Posted by mrfuji3
I can try to play reasonably, sleeping only when I think my characters would be tired, but there's no metric to measure that against except for how many resources I've used and that is entirely a player decision.

I actually hadn't thought about this until your post. If 1 sec of real time = 1 hour of game time, then in theory one should long rest every 24 seconds whether they used their short rest or not. I know that sounds ridiculous, but with no day/night cycle, no concept of time or hints of its passage who is to say when that cuttoff occures? If 30 seconds real time = 1 hour game time, then we should long rest every 12 min. If 1 min realtime = 1 hour game time, then every 24 minutes. But no one knows. So who can say when it is/isn't appropriate to use short/long rest?

Excellent point.
To be fair, this poster said
Originally Posted by auriejir
your character actually complains fairly frequently that they are tired if you don't rest. it has been toned down a bit in the latest patch but it is still there
which is technically a metric. In earlier patches, companions' complaints about being tired were (allegedly) actually just a means of notifying the player about dialogue/cutscenes, so they didn't count. But if the MC complains about being tired, and it's *not* just because there's a camp cutscene, then that's better than nothing I suppose...I'd still prefer a more mechanical effect though.