True. To anyone in here complaining about how people play in a single player game (With multiplayer options), I'm sorry you don't like to homebrew your games. Some differences are fine, some are trash. This game cannot translate the possibilities in D&D even in the slightest. If someone came near death and used up their short/long rests, an actual party in D&D wouldn't say, "Screw it push on". You'd request a rest. I get the food thing, I think food should be an out of combat thing. The camp supplies gives us a finite ability to recoup and continue venturing, but in doing so hinders ones aspiration to search every nook and cranny of each area as it may result in:

1. Using up camp supplies that may eventually run out if vendors don't have such items available.
2. Lose a member or TPK.
3. A very limited experience when it comes to taking what the game has to offer in terms of story and side quests.

Number 3 is huge and I can also understand playing another campaign with a new class and travelling to areas you didn't before, that's all good and what not because I plan to play through with just about all classes.

It really isn't a huge deal because I know the modding community will assuredly take care of any annoyances.