Regarding the mechanic itself, I don't mind shove being in the game. I rarely use it, and it rarely ruins my game when it's used against me. But I can sympathize with people who think it's a little "superhuman" at the moment. Scaling the distance back might not be a bad idea.
I find it to be a constant problem - I donât use it most of the time, but I find it used constantly against me - and Larian has a lot of inta-death pits to be thrown into. I feel like I have to spend a lot of the fights staying way out of any ledges, or I risk instant death.
I donât mind jump - after disengage became seperate thing I donât think itâs mechanically problematic. I think the massive âthudâ that comes with landing is silly and annoying when companions freakeout and start jumping back&forth but what can you do. Push needs to go. At the very least shorten the distance so one actually has to be around the ledge to die. We have ways of luring enemies to places - if someone want to push enemies off the cliff there will be way of doing it.
And I think they need better âpushâ system than an arc - a slightest slope and characters end up flying ridiculous distances.