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#798392 02/11/21 11:53 PM
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Hey,
it seems to me that shoving is bugged (or calculated very different than it should be according to the PHB).
Or can someone explain to me how enemy goblin casters can reliably shove my character (str 17, proficient in athletics) off the wall while I'm standing 10-15ft away from the edge?

I mean, if a minotraur or maybe an orc fighter would shove me that far, I would understand it, but a simple goblin caster should fail most of the time and only manage to move me 5ft if he gets a lucky roll.

Brir #798393 02/11/21 11:59 PM
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lol. Welcome to the club. We're a lot of people not happy with Shove. And no, sadly it ain't a bug.

Brir #798406 03/11/21 01:28 AM
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Originally Posted by Brir
Or can someone explain to me how enemy goblin casters can reliably shove my character (str 17, proficient in athletics) off the wall while I'm standing 10-15ft away from the edge?
It's a new powerful homebrew spell: "meme generator".

Brir #798407 03/11/21 01:40 AM
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Shove and Jump. Did you know people can shove others 300 feet and jump 30 feet forward and 20 feet in the air?

They can now. 😁

Brir #798775 04/11/21 10:59 PM
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Push. So. Infuriating. The following is from Grimforge area (potential spoilers?)

With the nerf of high ground the archer knew that +2 to hit isn't that broken anymore (I apploud Larian for updating their AI so they know what the most broken mechanics are.)- so, rather then raining death from above he went down the ladder, run up to Shadowheart and pushed her to instant death. As a bonus, right before downed Wyll got pushed into Cloud of Daggers that I cast... that's was clever, I am not even mad about that one.
[Linked Image from i.imgur.com]

Right after that Laez got pushed into instand death (right after healing to full health) with another push
[Linked Image from i.imgur.com]

How is that good gameplay. Nothing matters during combat except landing pushes. It takes couple attacks to wack enemies to death with weapons. It takes one push from the very middle of the platform to insta kill enemy. And I swear they succeed in every push attempt they made. WTF.

Brir #798795 05/11/21 02:31 AM
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And the NPC AI uses shove more than there weapons if they have the "opportunity" to do so... its making this game very much NOT FUN TO PLAY.

Brir #798800 05/11/21 02:45 AM
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I agree that both shove and jump are far too powerful and break any suspension of disbelief in this game.

Brir #798807 05/11/21 06:49 AM
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Well, it looks like they took a point from the PC shoving them off cliffs all the time.

I've seen a LOT of strategies for the tougher enemies, like the hook horrors and spider matriarch, involving pushing them off the cliff/tree.

Brir #798829 05/11/21 11:22 AM
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+1 Small humaniods can push with super human strength, but I can't push them back??????

Brir #798834 05/11/21 12:19 PM
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As we all now know, physics work very differently in faerun. To push someone 10-100ft only a little str is needed. Weight/mass does not go into the calculation like in our world. I guess the gods made it so as not to discriminate small and light creatures.
EVERYONE needs the shoving fun.

Also i would advise to shove your small folk, they move farther that way.

Jumping seems to be on a similay level. It was made to enable "frog-fights". Who does not want to see a bunch of heavily armoured duergar jump happily over the battlefield before hacking at you?

wink

Brir #798847 05/11/21 02:17 PM
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Jump/shove really need to be fixed. Both are good features which are currently being ruined by poor execution.

Two situations that kind of sum it up for me.

I was just playing around battling the Goblins around Gut's part of the camp. I had Shadowheart high up on the narrow beams, a Goblin eventually arrived and pushed her off resulting in pretty serious damage to her. I am fine with this and felt I got what I deserved for risking her like that. I knew when I sent her up there it was risky and that if it was a serious playthrough I probably would have avoided that risk.

However on another occasion the Bugbear near the telescope pushed Wyll so hard that he flew in the air about a 1/4 mile ending up in front of the Silvanus Grove Waypoint. That was just ridiculous and shouldn't be a possibility. As well in the same battle my fighter was able to push the Bugbear in the opposite direction about 20-30 feet such that he plummeted over the other cliff edge to a fatal fall. Again it seemed ridiculous and was not really satisfying in any sense.

This is the Forgotten Realms, not The Matrix.

Last edited by Ranxerox; 05/11/21 02:30 PM.
Brir #798864 05/11/21 04:02 PM
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Putting aside any general disdain that there may be for shoving as a mechanic... there's probably a bug with the goblins right now. They do seem to be able to shove better than the PCs can shove back. I'm wondering if something is off, like their Str or size is being miscalculated somehow.

*

Regarding the mechanic itself, I don't mind shove being in the game. I rarely use it, and it rarely ruins my game when it's used against me. But I can sympathize with people who think it's a little "superhuman" at the moment. Scaling the distance back might not be a bad idea.

But jump is another issue entirely. If jump is changed, there are suddenly problems everywhere. Maps would have to change. At the moment, there are distances that the characters need to be able to jump to navigate through certain areas. I get that the jumps are ridiculously long, but right now it feels like we're in for a penny, in for a pound.

If anything, I suggest that Acrobatics be used to allow characters to jump based off their Dex instead of their Str.

JandK #798868 05/11/21 04:13 PM
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Originally Posted by JandK
Regarding the mechanic itself, I don't mind shove being in the game. I rarely use it, and it rarely ruins my game when it's used against me. But I can sympathize with people who think it's a little "superhuman" at the moment. Scaling the distance back might not be a bad idea.
I find it to be a constant problem - I don’t use it most of the time, but I find it used constantly against me - and Larian has a lot of inta-death pits to be thrown into. I feel like I have to spend a lot of the fights staying way out of any ledges, or I risk instant death.

I don’t mind jump - after disengage became seperate thing I don’t think it’s mechanically problematic. I think the massive “thud” that comes with landing is silly and annoying when companions freakeout and start jumping back&forth but what can you do. Push needs to go. At the very least shorten the distance so one actually has to be around the ledge to die. We have ways of luring enemies to places - if someone want to push enemies off the cliff there will be way of doing it.

And I think they need better “push” system than an arc - a slightest slope and characters end up flying ridiculous distances.

Brir #798880 05/11/21 06:13 PM
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Use it to your advantage and shove the ogre and minator off the edge with your halfing wizard and watch them go flying! smile

#798887 05/11/21 06:55 PM
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Originally Posted by <Redacted>
<Redacted>
Ah, is Larian actually pulling the Sonic Movie Strategy™ here? Put out a [movie trailer/EA game] with questionable design decisions that generate incredible controversy, then fix it before final release and get both free advertising and goodwill for fixing it?

Last edited by Raze; 16/03/22 08:25 AM. Reason: deleted forum account
Brir #798890 05/11/21 07:28 PM
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Luckily we find the bodies of PC's who were Shoved in a sea of lava completely un-incinerated back at camp, where we conveniently have an undead vendor who will res them for pocket change to keep the meme engine running. A.k.a how many times can a PC get hilariously and utterly destroyed?

In the Panel from Hell, Swen seemed really excited to Thunderwave Nick's character into a bottomless pit and detonate a massive "rune powder" explosion that just killed everyone in a huge radius. Larian is much more about funny memes and giggles than engaging storytelling. I hope they can find some value in the latter eventually, because the meme-like gameplay is so over the top that I can't even take the story seriously anymore.

Last edited by 1varangian; 05/11/21 07:31 PM.

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