Originally Posted by itsecman
Continuing my list :-

11. On the
Bridge full of traps in Grymforge the penultimate trap
seems to be nearly impossible to spot and characters wander across it randomly even when moving a single character and stopping them before the trap.
12. In the Grymforge, companions are jumping from one place to another when not necessary
13. When saving, character movemen animation changes from walking/running to sliding

Regarding #11, I also noticed that the traps there get disarmed even if you fail the disarm check.