Originally Posted by auriejir
Originally Posted by dza101
Regarding #1, I believe darkvision is now 12 m, and superior darkvision is 24 m.
it has always been those values, it corresponds to the 30 and 60 ft dark vision in the manual. devilsight should be 120 ft so 48 m but the game can't recognize any distance past 32 ~ 36 m

Originally Posted by Barverak
3) 3/4 of the way through this playthrough, everyone, dead and alive, got a combat aura about them all the time, it was always on and can been seen through walls. Do you know how easy it is to avoid fights when you know they're coming?
have you tried fiddling with the option governing this ? comments on it might help (I don't know how long your playthrough is but it is possible that they don't have time to playtest for that long ^.^')

I forgot to mention that since this patch (I think), companions seem way more determined to hold / go to their assigned positions, even if it means climbing on and off for 5 minutes, jumping on my cat, killing it in the process and walking on all kind of traps... it is rather annoying. where did the positioning grid go by the way ? I might have been influenced by the past year but I would appreciate some more space, especially when I'm checking for traps...

In the manual, I believe regular darkvision = 60 f, and superior darkvision = 120 f? So they've halved the numbers.

Last edited by dza101; 03/11/21 06:58 PM.