Jump/shove really need to be fixed. Both are good features which are currently being ruined by poor execution.

Two situations that kind of sum it up for me.

I was just playing around battling the Goblins around Gut's part of the camp. I had Shadowheart high up on the narrow beams, a Goblin eventually arrived and pushed her off resulting in pretty serious damage to her. I am fine with this and felt I got what I deserved for risking her like that. I knew when I sent her up there it was risky and that if it was a serious playthrough I probably would have avoided that risk.

However on another occasion the Bugbear near the telescope pushed Wyll so hard that he flew in the air about a 1/4 mile ending up in front of the Silvanus Grove Waypoint. That was just ridiculous and shouldn't be a possibility. As well in the same battle my fighter was able to push the Bugbear in the opposite direction about 20-30 feet such that he plummeted over the other cliff edge to a fatal fall. Again it seemed ridiculous and was not really satisfying in any sense.

This is the Forgotten Realms, not The Matrix.

Last edited by Ranxerox; 05/11/21 02:30 PM.