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Originally Posted by robertthebard
Um, stating what's known to be the actual case doesn't necessarily equate "defending". While I get you want to wave that "anti white knight" flag, go ahead and read what I wrote there again. Now, I've been accused on these forums of not understanding what I read, but when I qualify a statement with "if any at all", I'm not sure I should really have to explain further. Apparently, I was wrong?

If you weren't defending it, my bad.
However, I certainly got that impression from what you said about the party being limited "for now" because the game is in Early Access.
The "if any at all" part was confusing to me when I wrote my reply, since it seems to conflict with what you said.

Originally Posted by robertthebard
I don't recall if spells are automatically added or not, but I seem to recall that spells have their own checkbox in the settings. Assuming I have that right, it means that I can then manually them, along with everything else, and so, I would know exactly where they are when I want to use them, w/out having to go through any more UI elements to find them, especially when we have some people that are already complaining about needless UI elements.

I'm not sure, but I don't think it's working right now.

Originally Posted by robertthebard
I see it as contradictory. What's even funnier, is that I see it as contradictory while being someone that's missed some story beats because I wasn't abusing LRs. To the point where I've even suggested the need for an icon on NPC portraits, as was done in swtor, that indicate when a party member wants to talk in camp, or otherwise. I do agree that games aren't designed to improve the way people think, that's what educations are for. However, insisting that games teach another player to think tactically about something like LRs is, in fact, asking to improve the way a player thinks. So which is it? My problem with the LR system is that it doesn't inform the players that they need to take one for something that could be important for a player, such as someone wanting to experience the romances. Whether that's a priority for me or not, it will be for some, and it's entirely possible to miss out on them, if you don't take enough LRs, or don't pursue dialog options while in camp.

It isn't meant to teach players to think tactically and improve the way they think (that's just a side effect).
It's meant to give them an extra challenge and to have Long Rests make more sense.

I do agree about giving notifications about camp events however.
They should add an option for that.

Last edited by EliasIncarnation; 09/11/21 11:32 PM.
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1. This is the suggestions & feedback sub-forum, so it's a little weird to be attacking people who make suggestions, and call them self-centered or whatever. If you don't like an idea, just explain why. You know...have a discussion.

2. I agree that while some things should be options, at some point there are too many options.

3. A simple counter that kept track of the number of days elapsed could be used by those who care about such things to push themselves, and to share their records with other people. Players who don't care about that could just ignore it.

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