This is why I think difficulty settings should already be a part of EA. How are they balancing the game and taking in feedback when people like different types of challenges to begin with?

There are better ways to make fights easier than allowing eating pig's heads and cheese wheels for +10 hp between attacks. Mechanically eating is a part of Long and Short Rests, which already heal a lot. When players are asking for a specific feature like Magic Food, they might actually just be asking for less punishing combat. Carrying and managing heavy food items isn't fun gameplay after all.

We should have Normal and D&D Core Rules to choose from.