Eating an apple may be healthy, but it won't heal a stab in the gut. That's why I don't like it in the game. They can work on the balance of healing potions and difficulty levels, but nothing will change how silly it is to heal physical wounds with a glass of wine and a wedge of cheese.

Healing yourself with an apple you found on the floor is a concept I'd like to see games get past now that it's 2021.

*

That said, I'm not in love with the new way food is being used. Camping supplies. Yes, there's so much food right now that it might as well not matter, but that's not my major concern.

Right now, the game doesn't know if it wants to encourage full resting or discourage full resting.

1. You can't make it too hard for me to rest when all my story elements are tied to resting, and
2. You can't make it too easy for me to rest when the difficulty is tied to how fresh I am.

Which is it? I understand that Larian is probably going for a delicate balance, but that particular tightrope may be too thin to walk.