Originally Posted by RagnarokCzD
Originally Posted by sheffie01
I've been playing with the Rogues Extra mod where they change the behavior of Sneak attack to be on auto all the time as a buff, and it's a game-changer.
I bet it is ...
The concept itself removes at least 50% tactical value of that spell. :-/

Try not to discard something you haven't tried. My fault for explaining it badly. Technically the mod allows you to remove the buff when you want, so player agency is preserved. The point is, you can apply sneak attack on AOO as well as weapon actions and special arrows. As it should be.

I just happen to leave it on all the time, because I couldn't be bothered to not apply sneak attack, especially since I play with a rapier and so no offhand.

EDIT: shoul've read this -

Originally Posted by RagnarokCzD
I mean as far as i know, Sneak Attack for Rogues should be aplicable to litteraly every and any attack they do ... no? (I mean including Elemental arrows)
So simply implement the same UI as Sorcerers get for Metamagic ...
Separate bar (prefferably abowe our curent action bar BTW) for Rogue with single button, that will say "Sneak Attack: Add 1d6 to your Damage dices, not consumed when you miss, usable once per turn" ...
And voila! laugh
You can throw away Meele Sneak Atttack, Ranged Sneak Attack, Off-hand Sneak Attack and reaction Sneak Attack.

I see we agree on how it should be implemented smile. Can confirm that's what Rogue Extra does (though not implemented the same as metamagic, it just changes the sneak attack buttons to apply/unapply a buff. I suspect something like metamagic would be the best and cleanest implementation possible, to your point) !

Last edited by sheffie01; 07/11/21 12:41 AM.