Are we really going to talk about what does or does not feels realistic in world where litteraly 10.000 gold coins weights 2 pounds? Where people can "create fire" by snaping their fingers, heal from almost dead state by "resting until morning", or leting their friends "read the magic scroll", jump from high that is 10 times taller than themselves (20 times if you are Halfling) and yet survive without single broken bone, or litteraly get strike on their head with two handed axe and be quite fine, where the result of consuming poison does not depend on power of that poison but on that if you will get good number on saving throw?

I mean i get it, its covenient excuse ...
But please, dont try to pretend its anything else than excuse. -_-
Do we really have to go over this again Ragnarok? I don't remember the word for it but there is a difference between total and acceptable realism. In an imagined world, even one where magic exists, there are still things that people don't see as realistic happening. Those things are different to everybody but even high fantasy need to have some laws of nature, a ruleset of what's possible in that world. As for a pc game portraying that world, some leniancy is given because of convience. For ex weight of currency. But not everything, for example if a world is set in a certain time era with certain amount of technology, the immersion breaks quite fast if something shows up that doesn't fit that era. Imagine passing by a Boeing 747 just standing there, in world where they so far have just discovered gun powder.
Now, like I said earlier, where that line goes for stuff getting too unrealistic is personal but just because one thing is too unrealistic, doesn't mean that everything else becomes that as well.
As for Larian changing how food works might be because several people voiced their opinion on the subject or maybe, just maybe, because Larian noticed in their data that people didn't use it during combat very much and that, together with the forum feedback, led to the change.
I often see you advocating for adding stuff and not remove anything because "someone" might like it. But if we just keep adding stuff that someone might like, we soon will have an inconsistent mess or a goofy open sandbox game instead of a fantastic rpg. Larian won't be able to please everyone. No developer is capable of that. They will just have to go on what they think will please the majority of their target group