Originally Posted by JandK
Meaning, if you tossed a +1 dagger into the flames, then it should give that dagger the silence ability.
I believe Surssur weapons do have +1 enchantments ... not sure about dagger tho, since i usualy make 2H Sword for Lae'zel, but that one certainly had it.

Personaly i would appreciate much more if we could simply create all weapons ... or at least all meele weapons, since i can understand that silencing Bow is pretty OP. laugh I would also understand if we would not be able to create proper 1H weapons (like Longswords, shortswords, etc) for ballance reasons ... since that would be probably the reason for why this buff is aplicable only to weakest meele weapons we have. :-/
I mean i like to play Dwarfs ... and maybe i just have different expectations for that race, but "Blades" dont exactly match them in my eyes ... when i play Dwarf, im using Maces and Axes and it simply feels right.
Therefore i would really like to have option to also create 2H Mace or 2H Axe ... since there allready is 2H Sussur Weapon, so this is indeed only flavour matter. :P

Originally Posted by JandK
1. Phalar Aluve: this is a named sword stuck in stone that you can get by engaging in a blood ritual. It turns out to be a +1 sword, same as what the blacksmith Dammon offers (who, I might add, scoffs at his own inventory, insisting he could do better in a more stable environment).
Agreed ... Dammon should not offer +1 equipment ...
That way all +1 loot would feel more special. :P

Originally Posted by JandK
3. Adamantine Armor and Weapons: surely all the world would know of the great Adamantine Forge if it were active again, for surely such a forge would upset the balance of all the known realms... wait, what? You mean Dammon the refugee blacksmith makes better stuff? Oh, okay, hmm. (Please, please, pretty please fix this.)
As far as i know he does not offer "better" equipment ...
The simmilar quality at best.

I mean the math is simple here either +1 for you, or -1 for your enemies ... the result is the same.
Sure people could argue that -1 is applied only after you allready are hit ... but you can also see that as tactical opourtunity to protect your party better ... i mean many enemies is attacking lowest AC party member, so they have best change to land the strike ... therefore if you make your Adamantine wearing Tank one point lower than your cleric, he sudently become a trap for your enemies. laugh

But i agree it would feel much better if Adamantine gear would actualy have +1 enchantment ...
I mean, in the whole EA every person who mentions Adamantine gear is talking about it as if that is something so epic and awesome you will not change it until end of the game itself ... its questionable potential compared to regular gear you get from second vendor you meet in this game kinda diminish that feeling. laugh

Originally Posted by JandK
4. Sorrow: sure, it's neat for story purposes, but taking a point of damage yourself every time you use it to damage an opponent? While I appreciate the story aspect and the feeling of it, who is actually using this thing? That's the point. No one wants to use a weapon like this, not without a benefit that makes the drawback worthwhile. A point of damage is a lot of damage to worry about when you're navigating combats and healing potions. I'm trying to avoid damage while dealing damage, not hurt myself. So the cool weapon that used to be owned by the paladin of Shar goes unused. (I know I can't be the only one who really wants to use this for the flavor.)
I never used Sorrow, that is true ...
But its more bcs it is a Glaive ... and i really dont have any use for weapon that takes both slots and yet gives only 1d10+1 ... when i can easily find other weapons that gives 2d6+1 or 1d12+1 ...

I would say that this Glave should be merged with Nature's Snare ...
Having change to ensnare our enemies with every strike AND possibility to do that on purpose once per long rest ... well, that sounds like something i would concider to do.
(Especialy if that would proc even in Druid forms ... hells, that would be awesome!)

Also ... i noticed you didnt list Staff of Crones ...
That also gives you damage (that can be halved with ring) ... yet its really great item in my honest opinion.

Originally Posted by JandK
5. Ritual Axe & Loviatar's Scourge: again, I appreciate the flavor, and I can accept it with these two weapons. But I wish the benefit of using them was balanced a little better... something to tempt me into using them despite the heavy drawback.
I never managed to proc Loviathar's Scourge Necrotic damage ...
I mean the visual effect is right there, but no damage happened. :-/

So i presumed its bug ...
Have you managed to make them work, or were you just reading tooltip? smile

Also for the mace itself ... i think you are underestimating it here ...
1d6 Bludgeoning + 1d6 Necrotic to every nearby target ... hells that is some powerfull enchantment, of course the more powerfull the more your enemies stack ... :3
Yes it will give you 1d6/2 Necrotic too ... but hey, that is not so bad when you think about it. laugh

Originally Posted by JandK
6. Githyanki weapons: these swords that do psychic damage seem interesting at first, but they only work when the target is at less than 50% health? I'd rather have something consistent. Really, I don't want to be calculating current hit points in the middle of a fight to figure out which weapon is best to use. I like the flavor of the weapons, and I'd at least like to be able to give one of them to Lae'zel (especially since the combat to get them is so difficult, it would feel like a real prize). But there's no benefit for Lae'zel to carry one, at least at the moment. She already has better options in either the Everburn Blade or the Sword of Justice.
Corection: It requires wielder to have less than 50% HP, not target. wink

I was also little disapointed when those weapons lost their +1 they had in the past ...
But i dont think they are necesarily "worse" than the other two you mentioned ...

Sure Sword of Justice is powerfull as hells, but on the other hand once you use its spell (and lost the concentration ... i would never switch it until i hold its buff since it dont seems fair to me) ... it becomes regular +1 sword ...
Sure Everburning blade is also quite strong ... on the other hand, Fire resistance is one of most common in the game and it dont even have +1. laugh
I would dare to say that Sussur Sword would be right choice here ... it also have +1, and its effect is permanent (and also potentialy powerfull as hells). wink

Originally Posted by JandK
7. Shortsword of First Blood: I actually like this sword a lot, but I wish it had a +1 enchantment. It's a sword that's best used in the primary hand so that it gets the first strike, but it lacks that +1, making it less likely to hit, and thus not as useful in the primary hand. This always leaves me feeling a little disappointed, and I inevitably decide not to use it.
I dare to disagree here!
I believe this is exactly how magic items should work ... you have either one, or another bonus ... and it depend on your playstile to decide wich you wish to use ...

I mean once you have perfect item for every playstyle, there is no reaon to have any other items. laugh

Originally Posted by JandK
8. Blooded Greataxe: meh, another one of those weapons that only works when the target has less than 50% of their hit points. Things like this are better in theory than they actually turn out being in practice.
Corection: It requires wielder to have less than 50% HP, not target. wink

And actualy im kinda looking forward to test this axe with my Barbarian once he will be out ...
I dont believe it will be hard to keep him with lowered HP ... i mean, it would probably be easier than keeping him at max HP. laugh And if you think about some build:
Barbarian wearing:
https://baldursgate3.wiki.fextralife.com/Blooded+Greataxe
https://baldursgate3.wiki.fextralife.com/Absolute's+Talisman (important item!!!)
https://baldursgate3.wiki.fextralife.com/Ring+of+Colour+Spray (for advantage)
https://baldursgate3.wiki.fextralife.com/Gloves+of+Power
(Im not sure if you can wear any Crit preventing helmet while keeping unarmored defence ... so, i leave this slot empty)
Anyway i dare to say that this would be potentialy interesting. smile

Originally Posted by JandK
9. Ritual Staff: you get this from goblins, and it looks cool. But it's just a cool looking quarterstaff with a cool name. I'm not saying there's anything wrong with that, it's just that it gets your hopes up when you first see it, and then you're quickly disappointed because it doesn't live up to your expectation.
I never even thought about that ...
I mean its one of first items we get, and its not even magical ... i allways seen that as just regular item with cool design, simmilar to those items you get from Wood Woads and now Armor and Shield you get from Minthara.

Originally Posted by JandK
10. Dragon's Grasp: it deals extra damage to targets that are already burning. Kind of neat, I guess, but it's such a rare thing to be able to take advantage of. I suppose you could work it into some sort of strategy, but all of that seems like more effort than it's worth.
It depends ...
If you are playing fire warlock (as i do laugh ) and you are wearing https://baldursgate3.wiki.fextralife.com/Gloves+of+Flint+and+Steel ... wich is kinda "must have" in this build ... its practicaly free 2d4 for your tank and that is not something you should dismiss as "more effort that it's worth". wink

Originally Posted by JandK
11. Sword of Screams: I love Nere as a villain, and I love the look of this sword, and the name of it is ... wow, what a great name, and then I get it, and... it's not terrible. It doesn't say so in the listing, but it does an extra 1d4 in psychic damage, and that's okay. But... a part of me was hoping this sword was what gave Nere the "Shield of Screams" ability he displays in combat.
Just imagine that potential for Wyll ...
1d8 for Rapier ... +1d4 from screams ... +1d4 From Hex ... +Dex/Str modifier ... +Charisma modifier (at level 11, so ... probably will wear other weapon by that time laugh ) ... *2 (at level 5 ... since you can get kinda multiattack) ...

I would say that is pretty awesome. laugh

Originally Posted by JandK
12. Shields, any of them: not a single shield with a +1 anywhere? You'd think there'd be at least one somewhere; in fact, Minthara's Iron Banded Shield is listed as a +1 on the overall wiki page, but it's not. It's just a standard shield.
We are not even in 1/3 of the game ... keep some loot for later. laugh

Originally Posted by JandK
13. Simple Robes: so many of these NPCs look good, and then you take their loot and get simple robes that look like generic simple robes. I'd like some more interesting looks, and I keep feeling disappointed. I get that this is early access, but there's a lot to be said for how the outfits look.
Agreed

Originally Posted by JandK
14. Dark Justiciar Helm: I was hoping this would look like the helmet of Shar that's found in the Blighted Village, only that it would have enhanced properties (and maybe a dark jewel embedded within). So I was disappointed in the look of it, to start. But I was also disappointed when I realized that it only gave a +1 to saves in limited circumstances. Which I guess is better than nothing, and it also protects against crits, which is great. Still. I don't know. I guess I want Shadowheart to wear it, for flavor, which means I want it to look great *and* I want the benefit to clearly outweigh other potential choices for her, like Wapira's Crown, for instance.
Agreed on model part ...

But this item is once again perfect example of how this should work ...
If you are using Shadowheart as tank, in the Underdark (or other dungeons) this is actualy great item ... since it only conciders if you are in shadows, not if your oponent have darkvision ... and you are practicaly allways in shadows there (unless you create some source of light). laugh
Wampira's Crown is also great item, but only if you are using Shadowheart as your support/healer character ... wich i usualy dont when i play Ranger or Druid for example, since they can fill that rolle good enough (sure, not as good as Life cleric ... but who can match character that is litteraly created for that role).

Originally Posted by JandK
15. Dark Justiciar Mask: this is another item I really want to consider for Shadowheart, but a +1 to intimidate isn't enticing enough for a piece of head gear. I can understand how some players might mix and match items depending on the circumstances in the game. Like, a player might put the mask on if they know an "intimidation" role is coming, but that's not really how I enjoy playing. I'd much rather find a stable and consistent outfit.
I wonder where that "i concider for Shadowheart" come from. laugh
I mean yeah, its related to Shar ... and that is it i would say. laugh

Sory, but this item is good as it is ... it doesnt suit your playstile, since you dont like to switch gear often (and i get you, since i dont do that either laugh ) ...
But that is our problem, not the item. smile

Originally Posted by JandK
16. Light of Creation: awesome weapon, but it has the chance to stun the wielder? C'mon, isn't that a little harsh? I guess it would be understandable if the chance was something like 5-10%, but from what I gather, it's not. It's more like 25-30%, meaning you're getting stunned every 3 to 4 times you use the weapon. That's a lot. It basically makes this weapon unusable, removing it from any reasonable consideration. But consider, if it only had a chance to stun the wielder every 10 to 20 hits, well, I could see someone being more likely to take that chance and enjoy the flavor of the weapon.
[spoiler]I wish to believe that this is actualy hint from Larian that we will get Warforged race in full release ... since as far as i know, its gives that damage only if your character "is not construct" ... wich should apply for Warforged ...
Also there are some datamined prooves of this theory ... but we all know that datamining is not the best source of information to base your expectations on.[spoiler]


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown