Originally Posted by Lady Avyna
Originally Posted by JandK
I got it!

What if everyone had a bottomless healing potion in their inventory at all times, so they never ran out of healing?

Only, instead of a magical potion, maybe it could be something else, like maybe a cigarette?

An ever-burning cigarette that can be used as a bonus action to heal up all your scrapes and burns.

I mean, I don't see the harm. If you don't wanna use it, don't use it.

I see your sarcasm but that's my point.

Which is fair. I understand your point.

But in return, can you see where other people are coming from? Can you see how other people might not want an ever-burning cigarette that heals wounds as a bonus action?

You could tell them not to smoke the cigarette, but that's easier said than done. The cigarette becomes a big part of online streaming. Suddenly, use of the cigarette is in strategy guides. All of a sudden, the player who doesn't want the cigarette feels like the game is too easy because it's not incentivizing resource management. Other players who don't want the cigarette start getting turned off because they feel like it doesn't make any sense.

*

And at some point, making everything an "option" feels like it's getting in the way of game completion. All of these options sound great on paper, but they take extra time, and each option has an impact on other things in the game, like dominoes, unexpected things, developmental bugs, and the smoothness of how it all plays.

I don't know. I get that you want easier healing, but I'm not sure why eating food is the hill to die on. Why not ask for more healing potions, for instance? Personally, I think there are plenty of healing potions, but at least they feel like they make sense compared to eating an apple to mend flesh.