Are we really going to talk about what does or does not feels realistic
If it was the only reason, then sure.
As i said previously, as long as we will aply same requirement of realisticity, or logic if you wish ... to every single aspect of game, i shall have no objection ...
As long as we would use it only when it suits us and ignore it whenever it does not ... its not an argument for me, but excuse.
What's the point of making food into healing potions?
It depends ...
- For starters its clearly something *some* people want ...
- Pure subjective opinion sure, but to me it makes more sence to simply eat food and see result than to have it magicaly dissapear during sleeping time ... i know i can potentialy imagine the same process, and i do ... but its better for MY immersion if that is present.
- As far as i know, nobody asked for "making food into healing potions" ... and yes, there are quite important differences ... for one, food still weights much more than potions (therefore weight to healing ratio is clearly better for Potions) ... for two, as far as i know Lady Avyna litteraly asked for option to use healing OUTSIDE THE COMBAT, wich is also important difference from Potions.

- Also its much more covenient for people who simply does not like to run back into camp and "end the day" after every single (or every second, w/e) combat encounter ... wich could be also excused by "immersive" since as we all know, our characters are affraid that they will turn into mind flayers, and therefore it makes sence that they would push amount of activities per day to the limit of exhaustion.

- There is Short rest option, true ... but that is for one limited, and for two there isnt much reasons to use it if all you need to do is heal two of four party members, while everyhone have full spellslots and other resources.

- And finaly there were some Suggestions, appearing more and more often that Short rests should not be limited by count, but should also consume food as a resouce ... if that would be the case, it just seems a little like going to kill a mole with rocket launcher (common Czech expression, well maybe not so common but i say that often) ... in other words, allowing healing outside of combat by food gets simmilar (not same im aware, i play Warlock) effects with minimum effort.
Ragnarok: You could carry a lot more back then, so the pig head being heavier is not really an argument.
I know ... that is why i said it.

On the contrary my dear fellow Tiefling.

It is an argument ... let me explain:
First lets run some numbers:
Potion of healing - Healing potential 2d4+2 = up to 10 ... weight 1 ... so ratio heal / weight is 10 per 1kg
Potion of Greater Healing - Healing potential up to 4d4+4 20 ... weight 0 (wich i gues is a bug, so lets say also 1) ... so ratio heal / weight is 20 per 1kg
Pig head sadly i dint find, so lets use
Roughly-Cut Ham ... weight 3kg ... and as far as i remember, i never managed to heal more than 15 with that, so lets say 15 is the healing potential here ... so ratio heal / weight is 15 per 3kg >>> 5 per 1kg
Now why is that important ...
As far as i know back in Patch 1 or 2 (acording to
this reddit post) we were able to carry our Strength * 5 ... so minimum of 40.
Now as far as i know the numbers are the same ... the only difference here is that back in Patch 1 or 2 encumbrance was not implemented, so you were totally able to carry double your own carryweight without any punishment ... now our carryweight "without any punishment" was effectively halved.

That means if someone would wish to heal only by potions ... and lets say his equipment would take 10Kg ... he is able to carry up to 30 potions ... and potentialy heal with all of them up to 300hp (and i only count the weaker one)
While if someone would wish to heal only by Pig Heads (or that other meat i posted) he would be only able to carry 10 of them ... and potentialy heal with all of them up to 50hp
Do you still wish to tell me that ability to heal with food dimishes the meaning of potions?
Especialy since only healing out of combat was asked for? O_oWell i stand corected ... while i read page 4 i see this is not right.

Well ... this kinda changes things. :-/
//Edit:
I simpy have to coment on this:
No, what I am saying, they advertised the game as faithful adaptation of the tabletop’s fifth edition rules. And they kept declaring their intention to follow that rules (I am not about to link every interview they have done during the last several years). By doing so, they attracted DnD audience and changing the rules now would mean false advertisement.
The division you see does not come from "homebrew" crowd, but from people who are used to the DOS system. For the "homebrew" crowd Game Master Mode will be implemented. But the base game has to do what it promised to do.
We want to have that Dungeons & Dragons feeling, not slavishly following every single one rule, but really getting the feeling of playing this tabletop experience but everything is being done for me, this dungeon master is doing everything automatically, I'm just having a good time.
BG3 is based on the fifth edition [of D&D]. We started by setting out the ruleset very meticulously, and then seeing what worked and what didn’t work – because it is a videogame, and D&D was made to play as a tabletop game. So for the things that didn’t work, we came up with solutions.
So what you can expect in BG3 is us giving you more tools to fool around with based on fifth edition rules and on some of the things that make the fifth edition so cool and accessible.
Baldur’s Gate was the definitive D&D game of it’s generation, and that’s what we’re trying to create, but we’re also trying to make a good video game first and foremost, rather than a strict D&D adaptation.
To put it in D&D terms, we’re your dungeon master and this is our campaign that we’re running, so there will be our own flavour and house rules. We’re bringing you one particular visualisation of this world, but that doesn't mean that there cannot be others.
I think the messaging have been pretty consistent.
+ <3
(Hope you dont mind, but i really think about saving this coment to quote it every single time someone mention that BG-3 was "allways advertised as strict DnD adaptation".)