Originally Posted by RagnarokCzD
Originally Posted by JandK
It's probably too late to fix, I don't know, but it's definitely an issue. I love this game. I think this game is awesome. But I can admit that this scene is flawed and could be improved.
Is it?
I mean most of the situation can stay exactly as it is ... all you need to implement is extermination whole party in case they reveal to Kith'rak that they were on Nautiloid and/or poses the weapon he seeks.

In case you suceed in your conversation rolls ... Kithrak leave thinking that you will be working for him, satisfied that he will use you as he see fit ... and rest of the patrol leaves.

In case you fail in your conversations rolls ... Kithrak leave thinking that he just let his man to slaughter insignificant bunch of nobodies, that would only slow him in his sacred mission ... and rest of the patrol attacks.

Is there any other outcome?

I don't know what the development team is capable of at this hour.

I think the "fix" should be that the Kithrak doesn't assume they have the weapon. The Kithrak can mention they're looking for a weapon, but he shouldn't assume the party has that weapon.

He should order that the party be killed because they're infected, not because they have the artifact. I'd accept him leaving if the weapon weren't on the table, if it was just about trusting his underlings to kill the party because they're infected.

I don't understand the need for him to think the party has the weapon. If that's something he *needs* to know for the plot to work, I think it's something he should figure out after the encounter, not during the encounter.