The thing is neither bg1 or bg2 werea faithful adaptation of the d&d rules either. More faithful adaptation of the current rules will not make it closer to the original games. That is a completely separate thing.
The point I was trying to make with more faithful stats, etc. Is that monsters do not act like they should and don't even use their signature abilities.
Besides this, the more you veer away from the Core stats and mechanics, the less like D&D it feels.
Take Neverwinter Online. I've played a lot of that too. Fun game. Totally not a D&D game. Nothing like D&D except setting and kinda sorta story. But it is so video gamey, it can hardly be classified as even in the same category as Neverwinter Nights 1 and 2. It's labeled a Neverwinter game, but it doesn't feel at all like the original. I'd say it feels more like Final Fantasy 14 online or Skyrim online.
That's what I'm saying with BG3. The more they deviate from D&D 5e core rules and especially the stats, the less it feels like a genuine D&D Baldur's Gate game.