I wholeheartedly agree with the spirit of this list.

Details...

Pommel Strike can't inflict Stun, or we will have very OP and easily achieved stunlocks on our hands.

Dipping would be fine and make sense if it required a consumable instead of being a "no-brainer always do".

I would rather not throw an exhaustion mechanic on top of everything for weapon abilities or generic combat moves. An AC penalty could work well enough if you attempt something special like Cleave or Topple. It makes sense you have to lower your guard to do special moves. A more controversial option could be a HP cost. HP are an abstract that include stamina after all.

Special mention for healing surfaces and healing clouds from potions. Remove without delay, please. This is not Diablo 3 where healing balls are collected from the battlefield. This is not how potions work in the Forgotten Realms and is non-negotiable.