Hello Larian Studios! I finished the EA a couple of times and Swen finally convinced me of coming here to give my feedback!

First, I love patch 6 it is amazing! I've been playing it every day, and I can't hide my admiration for Swen and Larian, you guys are amazing! Thank you for working on turn-based games. I divided my thoughts on the game so we have an organized way of sorting through the list.

HUD:
- Organization: The right side of the bar(right side of the portrait) is a huge mess. And I get it, I've played divinity you guys like giving the organization to the players, but please give us the option to sort through our spells in levels.
Example:
Cantrip Button: Opens up all cantrips.
Lv 1 Button: Opens up all lv 1 prepared Spells (and rituals for wizards, I'll discuss this further below)
Lv 2 Button: Open up all Lv 2 and Lv 1 that can be upscaled. (This would actually solve some monstrosities like Chromatic Orb.)

MECHs:
- Spells:
Spell Lists: This is rather simple, stick to the accurate thing on D&D 5E.
Wizards Scribe: Is broken, we should not be allowed to scribe spells that are not from our spell list, this may actually "break" the game in later levels.
Spellbooks: Give them to us, please! They are so important to wizards, the relationship with them is symbiotic and adds much to the flavor of the class, also the ability to switch in between them is useful and adds to strategy.
Ritual Casting: I do not understand why wizards can't ritual cast unprepared spells, and some other classes can.
Scroll Crafting: This is a suggestion for the future, being able to craft spell scrolls is amazing.
Find Familiar: Ok this might be a big one. Find Familiar is not a "Find a pet spell" This one needs a serious rework. I won't go into details for FF on D&D5e cause I'm sure the implementation team read it, but familiars are friends and we should be able to interact, also help action would be absurdly useful out of combat.
Summoned Objects: These should not have their own turns and actions. (Flaming Sphere, Mage Hand)

- Movement:
Strange Moving: It doesn't happen all the time but sometimes when I click to move my character it takes the most absurd and nonstandard path through the destination, at the first time is funny.
Flight: So, some animals can fly, but not really, which made me worry about how you're going to implement it in the future with spells and magic items, cause flying isn't jumping high.

- Bonus Actions, and Reactions:
Shove Action: Being able to push and attack the same turn does not make any sense, especially for Battle Master Fighter, I suggest you guys change it to action instead of bonus action.
Off-hand Attack: This should be optional, I know you guys have the button on the character sheet, but as soon as you hit with and attack the character just goes and attacks with it, not leaving options for the bonus action use.
Reactions and Pop-ups: This is also for the future, but you guys must consider doing pop-up requests, in the future, we are going to have Paladins(I hope!) and they have the most strange mech when using your smite, I want to see how you guys are going to handle it if you're not going for the pop-ups.

Story:

The Halsin Problem: So ah... Halsin an Archdruid of the Forgotten Realms got captured by a bunch of goblins? That's hard to believe... In Faerun, an Archdruid would be much stronger than Halsin with lv going to 10-12 minimum... But I understand that this would not add much to the game as a whole, but still is a good thing to consider, is the Forgotten Realms world being accurately adapted into BG3?

Who is Tav: Really like Gustav, my name is Gustavo lol, but that's not my point with this topic! When I say "Who is Tav?" I mean, who is he compared to these companions that he has, they are all BIG, they have strong background stories and some of them are actually hard to believe. But Tav doesn't have anything to tell despite being a Baldurian, I think we need more options when choosing our backgrounds, to customize the character in a way that makes it feel unique.

Conclusion:

Baldurs Gate 3 is a good game, but I think it has the potential to be the best turn-based game, and the best D&D-based game. The story is intriguing and well-written, and I can't wait to see the finished product!

Thank you Larian for giving us this game I love it already on the Early Access! And thank you for listening to your fans, it means a lot. <3
With love Gustavo, a random Tav.

Last edited by Darrian; 08/11/21 05:36 PM.