14.1 New creature should appear after a while.
In exemple, in the forest after 2 or 3 long rests. Or in the blighted village a few long rest after you kill the goblins.
The world feel way too frozen at the moment.

14.4 Encounters/meeting at camp
We’re not sleeping in a temporal rift accessible only by players or in a fortress : Resting in the wild should not always be totally free of meetings.
Encounters at camp could be combats but they could also be dialogs leading to a combat, a peacefull or an unexpected outcome/
Let's say something enter the camp to rob us, someone see him... dialogs with a few checks - you gave money / peacefull solution / combat.

Encounters at camp would add a tension to the game, would make the world more alive / dangerous and would increase the need to manage our ressources.
In act 1 an average player is resting what... 10 to 15 times ? A few "encounters/dialogs" would add flavor to the game and to long rest.


This would be what I was looking for with my suggestion for Random Encounters. You kill goblins in Bogrot, return a day later and get attacked by giant spiders or SOMETHING else that may have taken residence since the last time you were there... Or maybe 2 days after you cleared it out. Something.

Last edited by GM4Him; 08/11/21 04:19 PM.