I must say i was surprised (at first) how much i just noded and had nothing to say ...
Yet there are few notes i feel urge to mention:
1,6 Remove dipping ...
I mean, i would not cry for loosing this option ... but i kinda like it, and i dont think it "reduce appeal of 1d4 Elemental weapons" ... for example Screaming Rapier with its +1d4 psychic and another +1d4 for dipping in fire seems wery appealing to me.

(not sure if that is even possible tho, didnt try yet

)
Honestly i would not remove dipping ...
I would rather make it require (and consume) single
Grease Bottle ... that would seem much more logical, immersive and mechanicaly corect. :3
1,11 Swap weapons should not be possible anymore after you made an action, a bonus action or a free action during your turn.
I dont quite see the reason here ... maybe you didnt noticed, but your AC remains unchanged if your character switch from 1H+Shield to Ranged weapon ...
Wich kinda make sence to me, since the shield is still there and its still incerasing total amount of armor you have ... its only now protecting your back, instead your front.

The only effect swaping weapon have, is that when you hold a Ranged weapon, your oponents dont provoke AOO at all ... im honestly not quite sure how this works in DnD (and im too lazy to reseach :P ) ... but since Swaping weapons is free action, i would expect on the contrary my characters to do that automaticly, if there is AOO option. :-/
1.12 Weapons slots should be fully customisable ( >< 1 melee slot and 1 range slot)
Not sure if i understand this corectly ... you say that we should be able to have 2Meele or 2Ranged weapons equipped if we wish to?
If so ... then +1 ...
Only i would like to add that i would also like (a lot actualy) to see 3rd weapon slot ...
It might seem like too much, but i cant help it, it just feels right to me. :-/
When my Fighter goes to battle, i wish to see him as prepared as possible ... wich means shield + small weapon, ranged weapon, and heavy weapon. :3
That just feels much better than drag everything in bag and switch your equipment during the battle (wich should imho not be possible at all, maybe except re-equiping disarmed weapons).
3.2 Surfaces should always trigger a saving throw at every turn to avoid damages (not to insta break concentration and insta deal damages).
Feel free to corect me, this is serious question ...
But shouldnt succesfull saving throw only halven the damage you get (unless you have
Evasion) ?
I mean it works that way for every AoE spell i know, so ... it would make sence to use same rules for Larian AoE, no?
3.4 Surface items (arrows, potions), features (spider spitting poison) and spells should never create a surface if the character dodge the attack.
Here i would dare to say that they should never create surface at all ...
Or aply the same rule that is suggested for spells in 3,6 ... either target character and get +Elemental damage ... or target ground and create surface ... but never both.
6.3 More camp cinematic during a long rest.
Personaly i would appeciate if we would be able to start those cinematic conversations every time we visit our camp, once they are "ulocked" ...
If we miss some before our Long rest, we should be able to catch up next day in the morning.
8.1 Rationalize the main UI element.
There is not much to say ... i like my action bar and i hope i will be allowed to keep it, but make it bigger (a lot bigger! ... at least twice, but prefferably thrice as much)
8.2 Remove useless icons to rationalize the hotbar
Same as abowe ... i would say dont remove anything, just add another option for people who dislike this one ...
Icons are allready implemented "not remove them" costs you nothing. :-/
8.3 Create category buttons to rationalize the hotbar
Yup ...
But again, dont delete what we allready have just bcs there would be other option. :-/
12.3 Sneak attack should be automatic
Pure disagree ... i want to decide when i want use my resources myself! :-/
12.5 Aradin should not say "form a line"
xD
12.7 Increase the party size to 5
Well, at least ...
But OPTIONAL 6 would still be better. :P
12.8 Allow us to custom a main and a secondary color for all our characters.
Not sure what are you talking about ...
Gear collors? O_o
13.4 Reasons to side with Minthara when you meet her looks very uninterresting.
I dare to disagree here ...
Minthara is promissing us power and goddess blessing ... we are also able to get some gold out of her ... that should be enough. :-/
I would really hate to see this storyline to turn into mindless chasing of some powerfull item reward.

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For everything else ... unconditioned +1!
