Still. Makes the metamagic useless when I can just twin spell the fireball for the same effect.
RAW, you can't twin fireball. You can only twin spells that have a single target. Twin is still more powerful than Quicken, but not so much more powerful that quicken is useless. Honestly the ~best use for Quicken is to be able to cast a spell and then take a normal action (hide, disengage, dodge). [For more conversation about this - whether it is a good or bad rule - let's move to the dedicated Quicken Metamagic thread
here]
I'll post later about these suggestions Maximuuus. Most I agree with, but there are some I either strongly disagree with (e.g., Stun as a weapon action - don't mess with the action economy) or think aren't worth the effort. But good job compiling all this; thanks for all the effort you put in!
Twinning magic missile makes sense because for some bizarre reason you can make the missiles hit different targets, but I don't see them following 5e rules for this. I'm very skeptical of developers.
And I kinda prefer pathfinder rules now that I'm looking at 5e. They took all the fun out of sorc. (pathfinder 1 rules are what I'm more familiar with).
https://www.d20pfsrd.com/feats/metamagic-feats/quicken-spell-metamagic/You can cast two spells with metamagic. Time stop, four rounds. Fireball, quicken fireball, fireball, quicken fireball, fireball, quicken fireball, red dragon sorc add a bunch of d6 to fire spelks, 12 targets... I needed a die roller program and a calculator to add that all up. Was disgusting lol.