Originally Posted by RagnarokCzD
I believe Surssur weapons do have +1 enchantments ... not sure about dagger tho, since i usualy make 2H Sword for Lae'zel, but that one certainly had it.

I'm saying it's only working with mundane items right now, but I think it would be nice if the Sussur qualities could be added to any version of the weapons in question, including ones that are already magical.

Worgfang is a magical dagger, for instance, but it doesn't have a +1 enchantment. I think it would be nice if you could further enchant it with the Sussur qualities of both +1 and Silence. Same with the Ritual Dagger, where it would keep the Ritual Dagger abilities and add the Sussur qualities. Or if you threw in a dagger that was already +1 that it would just add the Silence ability (because it's already +1 and that quality shouldn't stack).

I'm mostly okay with it just being for a few different types of weapons, but I'd be thrilled if they opened it up to every type.

Originally Posted by RagnarokCzD
Agreed ... Dammon should not offer +1 equipment ...
That way all +1 loot would feel more special. :P

At some point, you just have to accept that you're not playing in a low magic setting. There's a lot of magic floating around, and while a +1 is nice at 4th level, a named sword with an introduction like we get from Phalar Aluve should be more, much more, in fact. It shouldn't even be comparable to what Dammon is offering for sale in the grove. That's what makes it *special*, as in more than a common vendor item.

Originally Posted by RagnarokCzD
I never managed to proc Loviathar's Scourge Necrotic damage ...
I mean the visual effect is right there, but no damage happened. :-/

So i presumed its bug ...
Have you managed to make them work, or were you just reading tooltip? smile

I've never used them. I read what the effects were and immediately dismissed them as not useful.

Originally Posted by RagnarokCzD
Also for the mace itself ... i think you are underestimating it here ...
1d6 Bludgeoning + 1d6 Necrotic to every nearby target ... hells that is some powerfull enchantment, of course the more powerfull the more your enemies stack ... :3
Yes it will give you 1d6/2 Necrotic too ... but hey, that is not so bad when you think about it. laugh

I don't think I agree with you here. That damage could hit any nearby target, including your companions.

And taking constant extra damage in battle yourself... just seems like a really bad idea. That stuff adds up and drains resources.

Originally Posted by RagnarokCzD
Corection: It requires wielder to have less than 50% HP, not target. wink

Yes, you're right, the wielder not the target, my mistake.

But the point remains, in my opinion.

Originally Posted by RagnarokCzD
I dare to disagree here!
I believe this is exactly how magic items should work ... you have either one, or another bonus ... and it depend on your playstile to decide wich you wish to use ...

I don't think you're necessarily wrong. I just see an item like this and really want the ability to upgrade it.

Originally Posted by RagnarokCzD
Just imagine that potential for Wyll ...
1d8 for Rapier ... +1d4 from screams ... +1d4 From Hex ... +Dex/Str modifier ... +Charisma modifier (at level 11, so ... probably will wear other weapon by that time laugh ) ... *2 (at level 5 ... since you can get kinda multiattack) ...

I would say that is pretty awesome. laugh

Oh, c'mon. Wyll couldn't land a hit against anyone with a blade, what with his 13 Dex and 8 Str.

And a rapier like that from a big awesome villain like Nere should be great for more characters than a theoretical 11th level warlock. Give it a bonus to hit. Let it do a Shield of Screams once a long rest. Live a little.

Originally Posted by RagnarokCzD
We are not even in 1/3 of the game ... keep some loot for later. laugh

Exactly how many hours do you think we should play before we get a +1 shield? I don't feel like this is a big ask. Are you saying we should be mid-game before getting a +1 shield?

Originally Posted by RagnarokCzD
Sory, but this item is good as it is ... it doesnt suit your playstile, since you dont like to switch gear often (and i get you, since i dont do that either laugh ) ...
But that is our problem, not the item. smile

A headgear slot item that gives a +1 to a skill isn't a good item. Especially when it's a Shar item. Plenty of players want to be able to build and outfit a bada** dark paladin. Shar and the Dark Justiciars have been built up by this point. The look has to equal the hype, and so does the sense of danger and evil. A lot of that can come across in how these items are portrayed, both in aesthetic and mechanic.

This is a story opportunity for Larian, and I feel like the ball is being dropped.

Originally Posted by RagnarokCzD
Warforged ...
Also there are some datamined prooves of this theory ... but we all know that datamining is not the best source of information to base your expectations on.[spoiler]

I would be very surprised.