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#799318 08/11/21 05:48 PM
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I just beat Grym for the first time last night, and two things struck me about the fight, it would have been very different with held actions; and it reminded me a lot of MMO boss battles (in my limited experience)

I still thought it was fun, I like when fights have a puzzle aspect, but I didn't particularly like "wasting" turns with people, especially knowing how different if would have been with the option to hold an action, even it it's just a move action to get off the platform.

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It's far too heavy on the puzzle side to the point where your character levels don't matter anymore. You solve the puzzle i.e. exploit the aggro lock and pull a lever and then you can club him to death with a level 1 Fighter.

What good is an Eternal Guardian of the Forge who dies to a level 1 Fighter? Or a level 4 Fighter for that matter. In his own lair, which he was created to protect. Where he also doesn't know to avoid the "hammer". He should be using the hammer against the party, not falling for it. It's his turf.

I don't like this design that aims to make low level characters feel powerful and epic, taking down enemies far above their reach. I want my low level party to feel like a low level party so I can experience their growth to higher levels and feel a change.

I don't understand why Larian hates low levels and mundane things so much. Those must exist for epic high level content to feel epic.

Last edited by 1varangian; 08/11/21 06:26 PM.
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It's a mindless automaton, knowing what to do is also a reward for reading things (+1) and it's two-steps, you need to heat him up with lava before luring him to the anvil.

The solution a lot of games would take to a puzzle heavy encounter would be to add "phases" to the combat, such as 'figure out the puzzle', then be forced to burn him fast while he berserks, but I don't particularly like that, so I'm happy with what there is.

As for being low level and beating him, with your logic it only makes sense with some kind of non-class/level element, like prying the power gem out of his chest, it's a work around to the brute force method you can't manage.

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I completely agree wih Varangian on this one.
This boss is ridiculously easy... and boring.

I'm not against a few "puzzles" for bosses but this one is just uninterresting to me and it doesn't make sense at all.
Kiting is not something I like... And seriously, a creature immune to everything except when he enter lava to protect a room in which there's a lever to full it with lava ? Convenient...
There's also a big hammer to weaken the boss when he's finally immune to lava for whatever reason... Convenient once again.

Sorry, but I can't enjoy that.


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That creature just doesn't make any sense.

If he is completely indestructible and immune to everything when not in lava, take him to the surface! Build a few more. Conquer some nations. Let them raze Baldur's Gate. Nothing can stop them without a river of lava. (Except any level 1 Fighter with a wooden club and some kiting friends when there IS lava available.)

Last edited by 1varangian; 08/11/21 10:33 PM.
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that kind of reasoning could be put to quite a few ancient guardians, I'm not sure we want to go down that road, plus I forget his name, but the guy who built the forge wasn't necessarily interested in that.

How would you guys change Grym's fight to be better, less reliant on the puzzle, while still making it hinge on that?

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I wasn't a fan of it - I am all for making encounters unique, but that exteme "puzzleness" of the encounter just doesn't feel right for an RPG.

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In my honest opinion ...

It would feel much better if that would be some lesser kind of guardian (dunno, Golem prehaps? they could reduce its stats and arguin by that he is ancient and damaged) ... that would be killable the regular way, with option to outsmart it with small puzzle ... also it should offer us some way to identify as rightfull users of the Forge (wich could be impossible, but that "option" even if void should certainly be present) since personaly i kinda doubt that whoever created the forge then created this guardian and "programmed it" to kill on sight anyone who try to use the forge, meaning himself included laugh

That said ... single hit with that forge hammer should be enough. :-/
If this construct is stupid enough to fall into same trap twice in a quite short row ... its kinda diminishing the feeling. :-/

Last edited by RagnarokCzD; 09/11/21 10:02 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

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