If a weapon or item has some sort of special cut scene or story behind it, it should not disappoint. That is my point. A +1 item is nice, but there's no wow factor. If I'm going to infuse an item with some weird anti magic flower, it should have some sort of special anti magic ability and +1 to make it more awesome than a +1 item or at least an ability that makes me think, "Oh, I don't care that it doesn't have a +1. That ability is awesome."

I will say this about items. This is one of the hardest things for a DM. Trying to find the right balance between giving players some sort of really awesome weapon and yet keeping the balance of the game is literally one of the hardest things to do.

My brother what's a DM when I was growing up and he gave one of his players this claw that could basically drain the life out of his enemies and restore hit points to the user. It's slowly corrupted the user oh, but it was extremely powerful. He wound up killing major enemies relatively easy because of it and so my brother had to come up with all sorts of additional things to knock him down a few pegs.

On the flip side, if a weapon requires a lot of work with very little benefit, it can be one of the most disappointing things to players. The whole point of this thread what's that I wanted to let them know that there are still items in the game that are pretty disappointing. They might need to tweak those items. Again, if you make a big deal out of it and make players jump through hoops the item needs to be worth it.

Last edited by GM4Him; 08/11/21 11:18 PM.