Originally Posted by Soul-Scar
Originally Posted by Aazo
Not really a fan of any of them. I want a female elf fighter, cleric, or ranger as a companion... or better yet, all three. Also we need dwarf companion options, and half-ling companion options, and gnome companion options. I say scrap the "origin pukes" and give us some variety to pick from. Or let us create or own party of 4 in single player mode. When game finally goes live the first death for me will be Astarian on the beach (he I can do completely without), Gale a close second. I may just kill them all so I don't have to deal with them later on in the game, but I need a few optional, or custom options available to replace classes that will be needed.

While I can understand the need for a plethora of companions as roleplay elements the way Larian has implemented entire back stories for the current lot has convoluted matters in terms of story evolution. More companion options will add entire story arcs to an already complex cascade. I do not dislike the companions in that I am sure they will add significant replay value but I like you enjoy Barbarian, Druid, bard and rangers as party composite. I think Larian has said there will be more companion options without complex "tadpole" arcs including Minsc and Boo from the original BG. As we are in EA and the intermittent feedback it is difficult to fathom where in the developement cycle Larian are currently. "It will be finished when it is finished" is all well and good but if the game remains in EA for too long many player will be burned out or pass master experts at the game on release.

Here's the thing... I am not a fan of these "origin" story arc's the way they are introduced. I would rather follow story arc's from NPC's I encounter, rather than ones within my party. I want the party to be about my character (the lead), not the supporting characters (the rest of the party). And I want to direct how that personality and background of my character is created. Mind you I understand that others feel differently, so have some interesting characters as options for those who like it. But don't force me to play with them, rather give a good story-line for the main character I create without needing those additional adds I may or may not care for.

To me this is the biggest flaw in Divinity II, force fed party members.

Last edited by Aazo; 09/11/21 03:09 AM.