Food should be for long and short rest only. 😁
Add unlimited amount of Short Rests to that mix, and i sign it right here.

I would certainly like that, but since some classes restore class abilities on short rests and others don't it won't do (i guess you knew that 'cause of your smiley :D)
That's why i would go for an out of combat HP regen if you consume eatable food. Maybe only get HP on short rests IF you eat beforehand? In terms of immersiveness that could make sense. Raw foods like the aforementioned pig head can be camp supplies because they still need to be progressed to something edible.
That would need food to be made into 2 classes, raw and progressed so i guess that idea is out of the picture anyway^^
That was indeed exactly my point.

I believe food should have both uses ...
1) As fuel for Long rests ...
2) As potential weak healing OUT OF COMBAT ... in case you dont need, or want to Short (or Long as the matter of fact) Rest yet ...
It would also make food a little more tactical resource ... right now its just "hoard all this and rest all you want" ...
If you would allow it both, you would get question what is better for you in certain situations ... you could eat all this food and heal, but not get any resource back ... or you could spend spellslot(s) with your cleric to heal and then use that food as fuel for long rest ... or you could use short rest, but potentialy waste resource replenishment for certain classes and subclasses ...
That said, if Short Rests should require food, there is no reason for limithing their amount ... since the food requirement is allready limiting it.
I mean yes, custom parties of Warlocks, Rogues and Battlemaster-Fighters would theoreticaly be able to go through whole EA without single long rest.

But how probable such scenario is?
