If I'm going to infuse an item with some weird anti magic flower, it should have some sort of special anti magic ability
For someones sake ... for fifth and hopefully last time: IT HAS!!!
![[Linked Image from i.imgur.com]](https://i.imgur.com/WgeXuNe.png)
![[Linked Image from i.imgur.com]](https://i.imgur.com/myqfw9L.png)
![[Linked Image from i.imgur.com]](https://i.imgur.com/NlRNsg4.png)
![[Linked Image from i.imgur.com]](https://i.imgur.com/vmxYulH.png)
On the flip side, if a weapon requires a lot of work with very little benefit, it can be one of the most disappointing things to players.
Since you are using as an example Sword, where you litteraly just need to pick single dialog choice, or win diceroll in other one, and there is no way to screw this completely and get some punishment ...
It would be probably reasonable to ask for deffinition of "a lot of work". O_o