Originally Posted by etonbears
Originally Posted by auriejir
Originally Posted by etonbears
This is fair enough, I suppose, since she smashed all the crystals inside the "reward" enclave containing the Drow wizard, but anything in that area was supposed to be mine ( ALL mine, Bwahahaha! ), so it doesn;t make sense either.
it's not new in this patch, it also happened to me one or two patches ago, now I smash everything from the back of the cave and it is fine... this doesn't mean nothing should be done about it, those crystals should definitely not be outlined red for example...

Ah, it's not something I had seen before; certainly, I would expect NPC "owned" crystals to be flagged as such. There are so many inconsistent behaviours in EA that I do begin to wonder whether Larian will actually be able to address them all before the full game launch, or whether we will have to rely on the usual "unnoficial fix mod" that so many games seem to need.

What really grinds my gears is the fact a single or small group of modders can fix all the QoL stuff in a matter of days yet a staff of over 250 at Larian can't spare a minimum wage intern to fix basic stuff like ownership. Maybe it's a mess of micromanagement idk. NPC inconsistencies as you mention isn't a technical job and in most cases requires a tedious slog to change 1's to 0's, utterly boring work but can add much fluidity to a game.

However Larian's post launch support is second to none if DOS2 is anything to go by so the game will get significantly more polish after release (probably). I would hope they are focusing on the game world as well as currently it is lifeless and inorganic and takes a way almost everything positive.