Bottle of grease + fire surface could probably be better but still not awesome in my opinion.
Its the best i can do im affraid.

Everyone would carry a shield to increase it's AC by 2... Which does not seem a good and balanced rule at all to me.
I see what you mean ...
Well, i thought it would be cool if Shield would give you AC only when hold ... not to have +2AC for free for everyone.

I expressed myself poorly once again. -_-
Or at least there should be some proficiency condition ...
I mean right now, if you Equip your spellcaster (tested few seconds back with Sorcerer and Gale) ... you block out your specllcasting, since you are not Proficient ...
Druid as far as i know can wear shield without any punishment, since they are Proficient ...
But Rogue can wear shield he is not proficient with, with litteraly no punishment except loosing offhand attack. O_o
//Edit:
I just tested it properly (and read something from DnD rules to know how to even test it)
And wearing Shield while not proficient with it blocks out spellcasting, and it also gives you permanent disadvantage for all Str and Dex attacks (maybe even all skills, didnt checked that) ...
Now, there is new problem ...
If you will aply shield AC only when you hold it in your hand, Rogues will get option to raise their AP while not attacking ... while they should have disadvantage at all time.
If you will aply shield AC at all time, others will get free +2AC and full damage from 2H weapon ...
I start to see why they decided to do single Meele and single Ranged slot.

But you're right, a third weapon slot would be even better.
I had little different idea in mind first time i sugested this ...
I wanted to have Meele weapon slot, ranged weapon slot and "feature" (or w/e, its working title) slot ...
Where "feature" slot would work for music instruments for bards, and things like lantern or torch (or other items that will be there for non-combat purposes ... even tho Torch is with its 1d4+1d4 one of best weapons for start

) ...
With options for martial focused classes to use that one as slot for second Meele, or Ranged weapon ... to distinct them a little from spellcasters.
I must admit i dint realize that would also mean that they would get free +2AC at all time.
:-/
To be honnest I could live without any surfaces and I'm also absolutely fine with your suggestion.
But I could live with consumables/ a few special attacks creating surfaces too, especially If they agree to change spells (3.6).
We should not forget that they LOVE surfaces so it seemed a bit much to ask them to remove them all when I wrote this.
Well, i see that exactly the same.

That is why i would like to see option to do either rather than both ...
And (wich i would say its cruicial) tooltips should explicitly told us everything that item will do ...
Curently
Arrow of Fire tells you only that it adds 1d4 Fire damage to your attack (the tooltip of Wikipedia is clearer, since it also states that it create fire surface, wich ingame you dont know until you use it) ...
So therefore you expect 1d4 damage ... but surprise surprise! There is also 1d4 fire damage per round for two rounds, that can also hit your party members, and each of those fire damages (3 rolls) can cause target to get burning wich if i remember corectly is also 1d4 Fire damage per round for 2 rounds ...
So tooltip tells us that this Arrow "adds 1d4 Fire damage"
But this Arrow actualy gives us 1d4 + 1d4 ... + 1d4 next round ... with 3 saving throws, wich also if failed gives 1d4 + 1d4 next round ... so 5d4 total potential damage.

That is not insignificant change!
That is exactly why i would like to see both for spells and theese arrows (and potentialy even throwing items) tooltip that say:
"Firebolt:
Hurl a mote of fire that deals 1d10 Fire damage, if casted on enemy.
OR you can cast it on the ground to create 1m radius giving 1d4 Fire damage per round for 2 rounds to everyone standing in it on start of their turn."
"Arrow of Fire:
Adds a mote of fire to a ranged attack.
Targets hit by the arrow take an extra 1d4 Fire damage.
OR you can shoot it to the ground to create 1m radius giving 1d4/2 (
/2 for ballance purposes) Fire damage per round for 2 rounds to everyone standing in it on start of their turn."
And quite honestly, to have perfect experience for myself ... i would not stop there and continue with throwing items:
"Alchemist Fire:
Deals 1d4 per turn for 2 turns to any creature it hits.
OR by hitting the ground instead create 1m radius giving 1d4 Fire damage per round for 2 rounds to everyone standing in it on start of their turn."
Just for the record curent Alchemist fire tooltip litteraly say:
"
Deals 1d4 Fire damage per turn to any creature it hits."
Not even word about existence of AoE effect, its radius, its damage, or its duration. :-/
This part of the thread was not about the hotbar. If you look at the picture, you'll see that the UI elements are really all over the screen, they have different size...
The UI does not give us a good overwiew in combats and is really disorganized to me.
If this does not look clear to you feel free to say, I'll try to add a few screenshot and compare with other games.
Well, i play wow a lot ... so im used to have some informations here and some there ...
It suits me much better than having everything squeezed at one place. :-/
I gues this is pure matter of taste.
8.2 Remove useless icons to rationalize the hotbar
Same as abowe ... i would say dont remove anything, just add another option for people who dislike this one ...
Icons are allready implemented "not remove them" costs you nothing. :-/
Remove them cost me because i won't be able to do a sneak ranged attack if I remove this icon.
What GM4 is talking about in his thread is, in exemple to create a single button "sneak attack" rather than "melee sneak attack" + "range sneak attack" buttons.
Your active weapon slots would determine if it's a range or a melee sneak attack. There are a lot of interresting exemples in his thread.
It make sense and it would really help with the hotbar, whatever we like it or not.
I know that topic, you might notice my comentary right there.

And i agree remove them would cost us ... that is why i said dont remove.
And i claimed that keep icons we allready have cost larian no additional resources, since they allready created them.

As i stated in that GM4HIMs topic ...
If you will only have "sneak attack" button and let game to determine if you wish to do meele or ranged Sneak Attack by wich weapon you curetly hold, how would you like to do Off-Hand Sneak Attack?
(I know you curently cant ... but you should have the option concidering the rules, so we should keep that option in mind ...)
The only solution i managed to find was to make "Add Sneak attack bonus" button simmilar to how Metamagic is implemented right now* ... you click on "Add Sneak attack bonus", all 3 affected buttons (Meele, Ranged and Off-hand) will start to shine and you know that with your next attack, wichever you pick you will give 1d6(or more in later levels) ...
This way you should be able to do any Sneak Attack and any Regular Attack at any time ... and that is what we want, isnt it?
*Note:
I would also like Larian to move that metamagic bar from its curent place to another row abowe our curent action bar ... for one, metamagic is taking us precious space on hotbar ... for two, it have to be allways on and there is even no way to reduce it to single column ... and for three, the same method could be then used to every other mechanic that alterns your curent attack or spellcasting ...
Sneak attack? > Toggle button in "metamagic" bar ...
Battlemaster maneuvers? > Toggle button in "metamagic" bar ...
And if we would have THIS ...
We would also be able to imlpement one general "metamagic button" (even tho it would not be "metamagic" since it would not require sorcery points, it would simply altern spells from pure DnD to more Larian style, so lets call it Larianmagic) for every spellcaster in game, that will say (and do in ideal case

):
"Sacrifice single damage dice to create surface effect."
>> That way every Wizard ... Sorcerer ... w/e, would be able to Cast Chromatic orb either as brutal damage brust that gives 3d8 ... or as not so brutal damage burst that gives 2d8+1d8/2 for 2 turns as AoE effect.
But not just Chromatic orb, but every spell they have ... just as you suggested in
3,6 ... only with much more explicit control over what will happen.

(Since i dunno how often this happened to you, but i allready few times killed my teammate, since enemies are still animated in combat and they simply moved those few millimeters in exactly same moment as i clicked my mouse button ... so if difference between attacking enemy and attacking ground under enemy would be that, im little affraid that people would be still able to create surface effects accidentaly ...
Wich is with this sugestion impossible.

)
8.3 Create category buttons to rationalize the hotbar
Yup ...
But again, dont delete what we allready have just bcs there would be other option. :-/
That's the idea.
I certainly hope so ... the problem is that was the idea when upcasting pop-up window was discuised and suggested ... and you see what do we have now. :-/
So understand my urge to keep mentioning this please.

I just tried again : when you're talking to her, she say "second me, obey me" and nothing more. She does not promise any power and godess blessing at all.
I really dont know what to say.

![[Linked Image from i.imgur.com]](https://i.imgur.com/GfgPX9v.png)
![[Linked Image from i.imgur.com]](https://i.imgur.com/qwLreQl.png)