Jaxter

Based on your first sentence you probably won't see this response for a long time or even ever but there are a few points I disagree with.

From your post I can see that you have a very distinct idea what each class is and or should do in a party. Nothing wrong with that. But DnD is more openminded than that, letting players imagine themselves how their character fits into the story. Ragnarok is gonna have a field day with me for this, based on our disagreements in other threads, but what I'm basically saying is that the intention of the rules and what's available to each class is to not bulldoze them into a certain mold. A druid might have nothing against acid since for them, decay is a natural part of life. A wizard might focus their studies into any field of magical nature, or use his knowledge to be sneaky etc. A cleric might follow a deity that thrives on their followers being deceitful. etc etc etc.

There are rules and restrictions to make each class distinct and balanced but still allow players to play the way they want. Right now, several of those rules hasn't been implemented yet. Wizards for example is not supposed to be able to learn spells from cleric/druid list. And clerics should only get a limited selection of arcane(wiz/sorc/bard) spells based on their deity) which I though was the case.

But I do agree with you that currently, rogues got a brutal bashing when Larian decided that "some dnd rules don't translate well to a video game" (which for me means mechanically, but for them, apparently, means "not fun")