Thank you.

I've said before, and I'll say it again. I'm not opposed to homebrew but:

The more homebrew, the more you negate certain base elements of 5e that make different abilities and classes unique and fun. Rogue fast hands is virtually meaningless if everyone can drink a potion as a Bonus action. Cunning Action is pointless if everyone can hide as a Bonus. These are just 2 examples.

The more you deviate from the D&D 5e rules and stats and world of Faerun, the less the game feels like D&D and Baldur's Gate.

I actually like that they have some homebrew goblins, for example. That's fun. Not every goblin has to be a grunt or boss. I'm fine with almost every goblin in the game. What I don't like is the monsters that have virtually no characteristics that make them unique and therefore fun.

So don't tell me something is an intellect devourer and then not give them the ability to devour intellect. If it is an intellect devourer, give it intellect devourer stats. If you're going to make it a newborn intellect devourer which then explains why it doesn't have the proper full-blown stats, then call it an Ustilagor, which is an infant or newborn intellect devourer. Also, give it the appearance of an Ustilagor with stubby legs and so forth.

https://forgottenrealms.fandom.com/wiki/Ustilagor

But I think most are not understanding about what I'm trying to say is that I don't have a problem with some Homebrew monsters and stats and so forth as long as there is a solid foundation of monsters with normal stats and abilities. The problem I have is that virtually no monsters have their proper stats and abilities and there are so many Homebrew rules that negate very basic special abilities four different classes.

So essentially, by creating so much Homebrew they are destroying very basic elements of what makes different races and classes what they should be based on established world-building that is been in existence for over 20 years.

Rogues are probably the biggest victims a Homebrew. So many of their special abilities are being made obsolete because every class can do but only they should be able to do. No. That's not true. Everyone can use Revivify scrolls and other cleric scrolls, everyone can use every wizard scroll, everyone can use every druid scroll, etc. Therefore, no class is unique and special because everybody can do everything.

So does it feel like D & D? No. Why? Because what makes things unique is being stripped from each class, each monster, each item so that nothing is special.

Here's something that I think is an acceptable homebrew. You have partial cover, therefore you get a + 2 to your armor class. Another Homebrew that I think makes sense is the flanking advantage Homebrew. Don't misunderstand. I'm not referring to backstab. I'm referring to if you have more than one person in melee with an enemy, you should get advantage on your dice roll to hit. Why? Because if you have two people trying to attack you at once from two different angles oh, it is incredibly hard to defend against both. That to me is a Homebrew that makes sense especially because it works well with the Rogue sneak attack.

But when you start to make special abilities and characteristics no and void with your Homebrew, you begin to destroy the entire rule system.

Anyway, I'm just trying to clear up the misunderstanding because it always seems like everyone who is opposed to what I have to say seems to take the extreme position like I'm against absolutely all deviations from the rules of DnD 5e

Last edited by GM4Him; 09/11/21 02:17 PM.