Originally Posted by GM4Him
Thank you.

I've said before, and I'll say it again. I'm not opposed to homebrew but:....

I agree with every word.

I hear alot of exteme arguments suggesting people are being D&D "purists" for want of a better word. Sven said...... Yes he said many things euphemeistically and directly but here is the thing, it is a far cry from adding flavor when you change the the core rules to a point where it simply doesn't resemble D&D anymore especially for certain classes. Adding homebrew is good, hp boost for garbage mobs is good, acid arrows that create 5 meter diameter pools of acid around the target not so much. Tweek stat numbers and personalities all you like but core mechanics NEED to remain constant or the entire class balance system falls apart.

I keep saying this, the CORE needs to be implented FIRST then add and remove homebrew stuff. I mean throwing a healing potion at your ally heals them? Come on man! I can undertand throwing basilisk oil at a petrified person but throwing a bottle of healing juice into the mouth of your mate is ridiculous. Little things like this don't add to the game it makes it stupid. Arrows do a bit of extra element damage you dont fire a bathtub of acid on the end on an arrow. A barrel of booze will weigh hundreds of Kgs so rolling it down steps is realisitc where putting one (or 3) in your backpack is bonkers.

The little things make a big difference.

Last edited by Soul-Scar; 09/11/21 03:10 PM.