Originally Posted by Lady Avyna
Originally Posted by Wormerine
Originally Posted by Lady Avyna
I'm sorry but you sound selfish there. So, screw everyone else because the game has to be made YOUR way?
That can be applied to anyone asking for anything, no? Ideally a game would allow for variety of difficulties and variety of options that would satisfy anyone but it's not as simple as that. At best devs can polish 1-2 difficulty settings, and definitely can't design a game that will work with clockwork precision for variety of toggles/optional mechanics. So it is only logical for everyone want for the game to be designed for them, with optional toggles for the other riffraff.

Someone had to step into a thread to clear things up and posted Swen comments about what's going on in Baldur's Gate. Here is a quote regarding the rules in terms of DnD 5e.

"With things like this we just try to make them make sense while making them fun at every step of the way. If we can stick to the rules then we stick to the rules, but if we need to modify them to make them more fun, or if they don’t work in a video game setting, then we’ll adapt them. The video game always wins in the end." ~ Swen Vincke

I wrote it down because I'm not sure how to link it.

The main issue with that quote, Avyana, is the word "fun". Fun is subjective. And Larian asked us for feedback so all of us will give them our own idea of fun. And that will contradict sometimes with other people's ideas. I've also noticed that you and Ragnarok often use the diplomatic way, asking for an option. For this, I ask you, where goes the line for too many options? When will the game stop being a game designed with the intent of the developer and start being a mod kit that leaves the design to the players instead?

I personally, paid 60$ for a game, not a mod kit. And through the EA I will keep advocating for the things that I would like to stay as they are, the changes that I want to see, and stuff getting removed that I don't like.
I'm fully aware that not all my feedback will be listened to or agreed with, and even less actually be acted upon in the development. The end product WILL HAVE CONTENT that I personally don't like. But until the release day comes, I will try, through feedback, to make that a minimum. And so will every single person on these forums.

You and everyone else are more than free and welcome to give suggestions for how they imagine the perfect game. But never expect that there will be no objections. When your path is always optional, does your journey ever have an end?

Last edited by PrivateRaccoon; 09/11/21 04:26 PM.