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Originally Posted by GM4Him
Which was why I proposed that food should be required for short rests, not just long rests. Take away the 2 Short Rest Limit and make it cost food.

Then, food heals between combat encounters, and you can recover special abilities like Menacing Attack and Second Wind and Warlock spells as much as you want, provided you pay the food cost.

But if the food cost is 1 Camping Supply per Character Level in your party, a party of 4 Level 4 characters would only cost 16 Camping Supplies per short rest. That's 32 for 2 Short Rests and 64 for 4. That's really not that bad when you get hundreds and hundreds of food and camping supplies in the game, and it now makes it a game and strategy to determine whether you are going to short rest again or long rest or just keep going. It also makes it so you have to determine whether you're going to keep more food with you on your party or not.

AND, if you make it so that you can choose which characters will actually Short Rest, meaning not everyone has to necessarily recover HP per Short Rest, then it would require even fewer Camping Supplies per Short Rest. Maybe only 1 character needs some HP. That would be only 4 Camping Supplies. Maybe 2 need it. That would be only 8.

Then everything has its unique purpose and has meaning. Potions heal during combat, as well as spells. Between combat, you can heal via food during Short Rest.

Here's the thing, you are an advocate for DnD 5e rules but in the Player Handbook, no where does it say that food and water is ONLY for long rest or short rest.

In Appendix A, there is a section on the top right page corner regarding exhaustion. It mention how a long rest only reduces the exhaustion level by 1, provided that you have also ingested some food and drink (not that it's included in the long rest). The way I interpret that is you are still required to eat and drink, regardless of whether you rest. This doesn't contradict what I have been asking. The title of my thread has to do with eating food. Yes, I ask in regard to healing but eating to relieve exhaustion is a form of healing. So, according to DnD rules, I'm not wrong. Whether you like it or not is different story. You may not incorporate that as a DM in YOUR game but that doesn't mean another DM (Larian) can not incorporate it in theirs, because at the end of the day, it's THEIR game not ours.

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Originally Posted by Lady Avyna
I don't take offense to a joke but it seems my idea of asking for the consumption of food for whatever reason is a joke to you guys, even though the it's required in DnD. Maybe not for combat but for healing a character's exhaustion.

I'm not trying to be insulting, and I'm glad you don't take offense.

I suppose I make jokes because the subject seems funny to me. I legitimately don't understand where you're coming from. I think I asked this in another post, but didn't see an answer: why not just ask for more healing potions in the game instead of asking to heal by eating food? The end result of the request is to get more healing, right? Does that healing *have* to come from food? If so, why?

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Originally Posted by JandK
Originally Posted by Lady Avyna
I don't take offense to a joke but it seems my idea of asking for the consumption of food for whatever reason is a joke to you guys, even though the it's required in DnD. Maybe not for combat but for healing a character's exhaustion.

I'm not trying to be insulting, and I'm glad you don't take offense.

I suppose I make jokes because the subject seems funny to me. I legitimately don't understand where you're coming from. I think I asked this in another post, but didn't see an answer: why not just ask for more healing potions in the game instead of asking to heal by eating food? The end result of the request is to get more healing, right? Does that healing *have* to come from food? If so, why?

My idea was if say, you ran out of all other healing options in a battle. You don't have anymore potions and the healers can no longer heal because they require rest. That's why I said, what about food? I remember that was an option in the beginning and I didn't understand why they removed it.

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Originally Posted by Lady Avyna
Originally Posted by JandK
Originally Posted by Lady Avyna
I don't take offense to a joke but it seems my idea of asking for the consumption of food for whatever reason is a joke to you guys, even though the it's required in DnD. Maybe not for combat but for healing a character's exhaustion.

I'm not trying to be insulting, and I'm glad you don't take offense.

I suppose I make jokes because the subject seems funny to me. I legitimately don't understand where you're coming from. I think I asked this in another post, but didn't see an answer: why not just ask for more healing potions in the game instead of asking to heal by eating food? The end result of the request is to get more healing, right? Does that healing *have* to come from food? If so, why?

My idea was if say, you ran out of all other healing options in a battle. You don't have anymore potions and the healers can no longer heal because they require rest. That's why I said, what about food? I remember that was an option in the beginning and I didn't understand why they removed it.

Hence the suggestion of *more* potions, so that you don't run out. In other words, imagine if all the food items in your inventory were actually potions instead. Wouldn't that solve the problem you're having?

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Originally Posted by Lady Avyna
Originally Posted by GM4Him
Which was why I proposed that food should be required for short rests, not just long rests. Take away the 2 Short Rest Limit and make it cost food.

Then, food heals between combat encounters, and you can recover special abilities like Menacing Attack and Second Wind and Warlock spells as much as you want, provided you pay the food cost.

But if the food cost is 1 Camping Supply per Character Level in your party, a party of 4 Level 4 characters would only cost 16 Camping Supplies per short rest. That's 32 for 2 Short Rests and 64 for 4. That's really not that bad when you get hundreds and hundreds of food and camping supplies in the game, and it now makes it a game and strategy to determine whether you are going to short rest again or long rest or just keep going. It also makes it so you have to determine whether you're going to keep more food with you on your party or not.

AND, if you make it so that you can choose which characters will actually Short Rest, meaning not everyone has to necessarily recover HP per Short Rest, then it would require even fewer Camping Supplies per Short Rest. Maybe only 1 character needs some HP. That would be only 4 Camping Supplies. Maybe 2 need it. That would be only 8.

Then everything has its unique purpose and has meaning. Potions heal during combat, as well as spells. Between combat, you can heal via food during Short Rest.

Here's the thing, you are an advocate for DnD 5e rules but in the Player Handbook, no where does it say that food and water is ONLY for long rest or short rest.

In Appendix A, there is a section on the top right page corner regarding exhaustion. It mention how a long rest only reduces the exhaustion level by 1, provided that you have also ingested some food and drink (not that it's included in the long rest). The way I interpret that is you are still required to eat and drink, regardless of whether you rest. This doesn't contradict what I have been asking. The title of my thread has to do with eating food. Yes, I ask in regard to healing but eating to relieve exhaustion is a form of healing. So, according to DnD rules, I'm not wrong. Whether you like it or not is different story. You may not incorporate that as a DM in YOUR game but that doesn't mean another DM (Larian) can not incorporate it in theirs, because at the end of the day, it's THEIR game not ours.

I'm only even discussing food as requirements for rest BECAUSE D&D 5e is not implemented correctly and I'm trying to work with what I have to work with.

You know, 90% of the things we talk about would be solved if they just used the proper rules. The Hit Dice mechanic is ironically 100 times less complicated than all this nonsense we're throwing out here.

My actual preference is to skip food altogether, and don't even have it in the game or create an exhaustion system that requires food periodically to avoid gaining levels of exhaustion. But my preference is to just get rid of food altogether if you're not going to have real time clock. An exhausting system that requires food and water would require some semblance of time. This we are not getting, so let's just get rid of food. It's not needed.

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Originally Posted by JandK
Originally Posted by Lady Avyna
Originally Posted by JandK
Originally Posted by Lady Avyna
I don't take offense to a joke but it seems my idea of asking for the consumption of food for whatever reason is a joke to you guys, even though the it's required in DnD. Maybe not for combat but for healing a character's exhaustion.

I'm not trying to be insulting, and I'm glad you don't take offense.

I suppose I make jokes because the subject seems funny to me. I legitimately don't understand where you're coming from. I think I asked this in another post, but didn't see an answer: why not just ask for more healing potions in the game instead of asking to heal by eating food? The end result of the request is to get more healing, right? Does that healing *have* to come from food? If so, why?

My idea was if say, you ran out of all other healing options in a battle. You don't have anymore potions and the healers can no longer heal because they require rest. That's why I said, what about food? I remember that was an option in the beginning and I didn't understand why they removed it.

Hence the suggestion of *more* potions, so that you don't run out. In other words, imagine if all the food items in your inventory were actually potions instead. Wouldn't that solve the problem you're having?

That's fair. I do wonder, maybe I'm wrong, why it seems that the ability to consume food is a big no-no for some players? Maybe not for healing but in general. I find that interesting.

Last edited by Lady Avyna; 09/11/21 11:13 PM.
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Originally Posted by GM4Him
Originally Posted by Lady Avyna
Originally Posted by GM4Him
Which was why I proposed that food should be required for short rests, not just long rests. Take away the 2 Short Rest Limit and make it cost food.

Then, food heals between combat encounters, and you can recover special abilities like Menacing Attack and Second Wind and Warlock spells as much as you want, provided you pay the food cost.

But if the food cost is 1 Camping Supply per Character Level in your party, a party of 4 Level 4 characters would only cost 16 Camping Supplies per short rest. That's 32 for 2 Short Rests and 64 for 4. That's really not that bad when you get hundreds and hundreds of food and camping supplies in the game, and it now makes it a game and strategy to determine whether you are going to short rest again or long rest or just keep going. It also makes it so you have to determine whether you're going to keep more food with you on your party or not.

AND, if you make it so that you can choose which characters will actually Short Rest, meaning not everyone has to necessarily recover HP per Short Rest, then it would require even fewer Camping Supplies per Short Rest. Maybe only 1 character needs some HP. That would be only 4 Camping Supplies. Maybe 2 need it. That would be only 8.

Then everything has its unique purpose and has meaning. Potions heal during combat, as well as spells. Between combat, you can heal via food during Short Rest.

Here's the thing, you are an advocate for DnD 5e rules but in the Player Handbook, no where does it say that food and water is ONLY for long rest or short rest.

In Appendix A, there is a section on the top right page corner regarding exhaustion. It mention how a long rest only reduces the exhaustion level by 1, provided that you have also ingested some food and drink (not that it's included in the long rest). The way I interpret that is you are still required to eat and drink, regardless of whether you rest. This doesn't contradict what I have been asking. The title of my thread has to do with eating food. Yes, I ask in regard to healing but eating to relieve exhaustion is a form of healing. So, according to DnD rules, I'm not wrong. Whether you like it or not is different story. You may not incorporate that as a DM in YOUR game but that doesn't mean another DM (Larian) can not incorporate it in theirs, because at the end of the day, it's THEIR game not ours.

I'm only even discussing food as requirements for rest BECAUSE D&D 5e is not implemented correctly and I'm trying to work with what I have to work with.

You know, 90% of the things we talk about would be solved if they just used the proper rules. The Hit Dice mechanic is ironically 100 times less complicated than all this nonsense we're throwing out here.

My actual preference is to skip food altogether, and don't even have it in the game or create an exhaustion system that requires food periodically to avoid gaining levels of exhaustion. But my preference is to just get rid of food altogether if you're not going to have real time clock. An exhausting system that requires food and water would require some semblance of time. This we are not getting, so let's just get rid of food. It's not needed.

I can understand that and actually agree with you.

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Originally Posted by Lady Avyna
That's fair. I do wonder, maybe I'm wrong, why it seems that the ability to consume food is a big no-no for some players? Maybe not for healing but in general. I find that interesting.
Yes, you are partly wrong here. I (and it seems many others ITT) don't have a problem with food being in the game for *non-healing* purposes. Flavor, selling for money, throwing at enemies, using for short/or long rest, possibly different foods can be cooked into meals during a long rest, each of which provides a small bonus for the next day. All of these are ~fine ways for food to be in BG3, as long as it doesn't clutter the inventory too much, or else it does start to become a problem.

My (and others') problem is lots of food that you can eat during combat for free healing. As @JandK said, that is mechanically the same (except cheaper) as being given a lot of potions and thus making the game easier. So this seems like a difficulty mode problem and solution. If food only heals on easier difficult levels, or you're equivalently given bazillions of potions, sure that's acceptable.

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Originally Posted by mrfuji3
Originally Posted by Lady Avyna
That's fair. I do wonder, maybe I'm wrong, why it seems that the ability to consume food is a big no-no for some players? Maybe not for healing but in general. I find that interesting.
Yes, you are partly wrong here. I (and it seems many others ITT) don't have a problem with food being in the game for *non-healing* purposes. Flavor, selling for money, throwing at enemies, using for short/or long rest, possibly different foods can be cooked into meals during a long rest, each of which provides a small bonus for the next day. All of these are ~fine ways for food to be in BG3, as long as it doesn't clutter the inventory too much, or else it does start to become a problem.

My (and others') problem is lots of food that you can eat during combat for free healing. As @JandK, that is mechanically the same (except cheaper) as being given a lot of potions and thus making the game easier. So this seems like a difficulty mode problem and solution. If food only heals on easier difficult levels, or you're equivalently given bazillions of potions, sure that's acceptable.

I see and I understand.

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Originally Posted by GM4Him
Which was why I proposed that food should be required for short rests, not just long rests. Take away the 2 Short Rest Limit and make it cost food.
Originally Posted by Lady Avyna
The title of my thread has to do with eating food. Yes, I ask in regard to healing but eating to relieve exhaustion is a form of healing.

I'd like to see both.
Short Rests are too limited.
Food isn't useful enough.

As for Long Rests, rather than having a limit on Short Rests to tell players when they should Long Rest, maybe they could add yawning, pale skin and dark circles under the eyes.
I'd say there should be debuffs and status effects, but it would be inconvenient to have those unless the tutorial mentions them, and party members or passive messages say what's being affected.

Originally Posted by Lady Avyna
You may not incorporate that as a DM in YOUR game but that doesn't mean another DM (Larian) can not incorporate it in theirs, because at the end of the day, it's THEIR game not ours.

It's their game, but it is in Early Access, and we are the ones who bought and are playing the game.
Also, while the final say is theirs to incorporate something or not, they should probably communicate more with players about why they will or won't add what's been requested.

Last edited by EliasIncarnation; 10/11/21 12:12 AM.
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Larian might be the DM, but it is EA and they ask for feedback and people are providing it. They already changed stuff according to community feedback ( the food healing included), so I think it's fair to deliver our feedbacks here.
Maybe they should include the exhaustion system to make food more meaningful, but eating a whole cheesewheel during combat is a bit unintentionally ridiculous.
Tav to enemies: 'Can you wait ten minutes? I have to eat this cheese right now.'


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Originally Posted by fylimar
Larian might be the DM, but it is EA and they ask for feedback and people are providing it. They already changed stuff according to community feedback ( the food healing included), so I think it's fair to deliver our feedbacks here.
Maybe they should include the exhaustion system to make food more meaningful, but eating a whole cheesewheel during combat is a bit unintentionally ridiculous.
Tav to enemies: 'Can you wait ten minutes? I have to eat this cheese right now.'

Yeah it is a bit like saying " hey mate I know we are in the middle of moral combat but would you mind if I went for a poo as it is touching my +1 leather armor".

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I already said more than one that I understand the concept of not wanting healing for combat (this seems to have been settled), but wouldn't' mind seeing food for relieving exhaustion as that is part of DnD 5e.

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Hi. how do you feel about the idea of ​​food bonuses? as in Pathfinder. no need to be treated with food. you can benefit from this in other ways. or you can cook dishes (craft -_- hate) or use what is already in the game. including the pig's head. (I am a little confused by the thought of treating with the head of a pig.) There are already some dishes in the game that help in healing. maybe it could be a compromise for everyone

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Originally Posted by middle tab
Hi. how do you feel about the idea of ​​food bonuses? as in Pathfinder. no need to be treated with food. you can benefit from this in other ways. or you can cook dishes (craft -_- hate) or use what is already in the game. including the pig's head. (I am a little confused by the thought of treating with the head of a pig.) There are already some dishes in the game that help in healing. maybe it could be a compromise for everyone

I'm fine with that suggestion. I want to add that I don't understand the reference to the pig's head a lot seem to be referencing, as I have not encountered that in the game.

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I believe they tied resting to food to somehow limit how often you can rest, although with the amount of food in the game I can still rest after every battle and still have plenty of food to feed the squirrels

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