I keep getting a lot of responses about how we're so far in development so basically just shut up. I thought the entire point of the suggestion forum is to offer our suggestions of what we think would make the game better. You can tell me that you don't like my suggestions oh, and you can tell me why, and that makes perfect sense to me. But what doesn't make sense to me is when people are out here telling me to stop complaining - which I think is a gross misunderstanding because I'm not complaining, I'm attempting to make suggestions that I think would make the game better - because we're so far into development.
This entire thread is about me suggesting that the game would be better and would feel more like DND 5e and Baldur's Gate if they were more true to the proper stats for monsters with their special abilities that are signature special abilities that make the race what they are, and stop home brewing everything so much that the game no longer feels like we're playing The dungeons & dragons game.
It is about the feel of the game. The Baldur's Gate feel is missing. Why? You may not agree, but I think that the reason is that they are disregarding very basic core elements.
Rogues don't seem like Rogues, mages don't seem like mages, and clerics don't seem like clerics.
Imps don't seem like imps, intellect devourers don't seem like intellect devourers, phase spiders don't seem like phase spiders.
There's no night travel and ambiance. I can't even tell you how much that effects the overall tone and mood of the game. From my earliest D & D memories, dark and spooky forests, graveyards, streets, and mountain pathways with scary ambience music, that was the stuff that sparked the imagination and sent chills down the spines of the players. That's what made things exciting fin fun.
I feel like what we have in this game, it is fun and nice, but we are missing so much more.
Reasonable limitations make a game challenging and rewarding. If a games rules are too loose, it removes the challenge and there is nothing fun to overcome. The more you deviate from the established rules the more you have to deviate from the established rules to fix the rules you deviated from. They have created so much more work for themselves by deviating so much from the established core rules.
Again, I'm not opposed to Homebrew. But Homebrew should be limited to minor rules, not completely overhauling the core rule system.
I also like things like exploding barrels, and special moves that make different weapons unique. To me, those are clever and they make sense. Otherwise, what's the difference between a mace and a hand axe? What's not good is it character picking up a hundred pound barrel and throwing it 50 feet, or a character jumping literally 30 feet and then still moving like another 15, while leaping up in the air like 15 ft. That's broken, and that is what makes the game not as good as it could be.