Originally Posted by The Composer
However I used to view day/night cycle as a full hard impossibility due to the lighting system being similar to Dos2. I've made a day/night/weather system in Dos2, and I'm happy with the results for how I implement them, but it's limited to outdoor areas and certain circumstances due to limitations. However after lighting changes in patch 6, I'm more hopeful from a technical PoV, but still not convinced due to expense > pay (not economic, but manpower and time investment). Lots would really want it for atmosphere and a sense of immersion, time passing etc, so the convincing to be done there IMO is more at why it matters for the experience and adventure at this point.

Heartbeats


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus