I mean right!
I keep thinking about that failed jump idea, and how they could do that elsewhere in the Nautiloid prologue for stuff that makes sense. So let's say that happened for a PC with a sub 8 in strength. Instead of Lae'zel teaching them how to do fighter stuff they meet Gale and he's like...
"Most excellent! Your timing couldn't be better! There's no problem we can't handle if we put our heads together. Now let's solve this puzzle and find our way out!"
Perhaps at the end of this interlude we discover "The Leap of Faith" a magical ring that raises our base STR to 10, so we can then handled our future jumps.
Suddenly the PC is all stoked and feels like they really had an experience! With some reward for the effort too -finding a boon companion and a special item that they wouldn't otherwise have discovered, since it could only have been accessed as a result of that intitial failed jump.
These are the sorts of methods they could deploy if they want the player to get really into it and buy the whole idea that anything can be overcome, and that it's all part of the fun.
Last edited by Black_Elk; 10/11/21 07:00 PM.