Oh, in the category of "let's homebrew spells to improve quality-of-life" :

  • Hex.
    Please Larian, remove the choice of which Ability Score we want to curse. We mostly use Hex for damage during combat, where the curse is an afterthought. Indeed, the rare Ability Checks (emphasis on Ability Check, not Saving Throw) that characters in combat would do are Strength (plus possibly Dexterity, Athletics or Acrobatics), in order to shove, or try to break free from Entangle or Web.
    I'm sure there would be Stealth/Perception as well in tabletop, but Hiding is such a joke in BG3 that I'd rather not even think about it.

    So, while a rule like "BG3's Hex curses all Ability Checks" would, strictly speaking, be a buff compared to 5E's Hex, I feel it would make little difference. And it would make using Hex a lot smoother to use.

    Note that alternatives could be "BG3's Hex curses all physical Ability Checks", or "BG3's Hex curses all Strength Checks" (these would, strictly speaking, be minor nerfs). I'm fine with any such rule. So long as I'm not asked to choose an Ability Score at random every time I cast Hex.


I feel like introducing the symmetric list of "let's UN-homebrew spells to improve quality-of-life". My entry here would be :

  • Bless.
    Please Larian, remove the Area Of Effect and let us choose the targets of Bless, as per 5E rules. I don't like having to re-arrange the position of my companions, or play the game of find-the-good-centre-point, in order to actually grant Bless to those party members I want to Bless.
    Or, you know what ? Just homebrew Bless in the buffing direction, and make it affect all allies of the caster within a certain radius. Yes, not needing to spend a level 2 spell slot to buff everyone is stronger. But it's not as if granting +2/-2 simply for elevation is not giving away buffs for free in BG3 either, so why not ? In for a penny, in for a pound ...