Those are some great write ups for possible play by plays. I enjoyed reading them and seeing how various continuity and timing issues were addressed in the encounter design. Also how important basic abilities are tutorialized in a way that makes sense given the context with deference to pacing. I can tell from the presentation that you've thought a lot on how this campaign would feel with somewhat more TT style guided narrative. Makes me pine for the night game, and for a larger party, and some exposition that builds on the character archetypes for the current companions.