Originally Posted by GM4Him
That is not true. Problem is, they never gave people the chance. I find more people out here who have never tried 5e, and they say, "I'm glad they didn't do 5e because I hate 5e and it would never work in a video game.

Here's my stance:

I play Tabletop with others. We use an app on Google Play Store. It guides them in character creation. Super easy to do. Full 5e. All electronic.

We play a tabletop session. I use Tabletop simulator or an app that allows me to use digital maps and pawns. We run fights. Everything is via apps. They move their pawns, the app even says how far they move in feet. They use dice rolling app to roll for hits and damage. They get hit, their app records the HP loss.

Again, all electronic via apps and all using full blown D&D 5e stats and rules with a few homebrew like advantage flanking bonus because that makes sense to me.

So, if we can run tabletop using apps for everything, why can't they implement 5e more in BG3?

I think it's because that is not Larian's vision. Like I mentioned before in this thread, Larian has said multiple times that BG3 is "first and foremost" a video game. That right there tells you they are not trying to implement too much 5e or tabletop mechanics. I can understand the need to for more 5e rules or mechanics but it seems Larian has been trying to create a hybrid game, a cross between regular rpg and tabletop. Another problem in BG3 is that it has a lot of similarities with DOS2. Just the opening sequence alone is almost the same but in a different setting. BG3 to an extend is not original when it comes to writing the story as they seem to have taken bits and pieces from DOS2.