Originally Posted by Wormerine
If we go by the rules, then no: haste doesn't give the character another main action to spend on anything they want. Also if we go by the rules drinking potion should be a bonus action (that change I don't think is an issue)
Nah ... i mean if this rule would be implemented ... but everything else (specificaly Potion of Speed effect) would remain the same. smile

I was talking about BG-3 scenario, not tabletop. wink
Could have say that more clearly tho. laugh

Originally Posted by Wormerine
Chaining powerful spells can become a massive balance problem in later levels
I udnerstand this ...
Even tho i still believe that the fact we are able to heal twice as effective by allowing our clerics to use both healing spells at once also disturbs ballance (at least i usualy can get Shadowheart from 1hp to almost full by using them both). laugh

Originally Posted by Soul-Scar
I do understand this makes spending 3 sorcery points on a quicken spell somewhat esoteric and pointless in most cases. I mean you could throw something and cast a fireball I guess.
That is the question here isnt it? smile
Sure, level 5 sorcerer would be able to obliterate whole Goblin camp within single turn ... on the other hand, he would be able without this change too. laugh

I mean, i get why people dislike it, but i kinda like the idea that Sorcerer is candle that burns twice brighter compared to Wizard, but also half the time. laugh
In other words ... if you wish to spend all your powerfull spellslots to "faster" (since that is effectively the only difference, i mean there is no way that Goblin Camp would provide any real threat for level 5 Sorcerer, is it?) kill residents of Goblin Camp ... be my guest.
But count on that you will need twice as much Long Rests to remain effective.

I can litteraly hear those people who are demanding more restrictive resting as they say that this is not a problem, since there is enough food in this game for even Thrice as much Long rests ... but note that food is not the only problem, coming back to camp is for many (and yes im aware that this word means "not everyone") simply anoying so they try to avoid that by themselves.

Originally Posted by Soul-Scar
What would work pretty well with core rules is - haste pot, quicken spell, hex, scorching ray with the fire damage circlet, dual hand crossbows on a high dex drow sorc. Hand crowwbows would hit for a potential 2d6x3 then +6d6+3d6 from scorching ray. So 15d6 in one round at level 4 is pretty mean. Fireball x4 would hit for 32d6 to everything in the blast radius.
I dont understand this example ...
I thought that if you are unable to cast two leveled spells in single turn, and therefore you should not be able to cast Hex and Scorching Ray, no? O_o

Last edited by RagnarokCzD; 11/11/21 01:45 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown