Originally Posted by Icelyn
Allow it (as BG3 does now)! I love casting misty step + another spell or a healing spell + another spell.
You would still be able to do that ...
Only the second spell would need to be cantrip. laugh

Like Misty Step + Firebolt ...
Or Healing Spell + Sacret Flame ...

Originally Posted by Dexai
It seems likely to me that extra attacks will be implemented as extra actions (just like the extra attack from Haste is implemented right now)
Really? I expected this to be implemented by adding ability that will do two strikes instead of one ...
(BTW i was unable to find it, but should we be able to attack two separate targets with multiattack or not?)

Originally Posted by Dexai
action, action, Surge, action, action, Haste action
I dare to presume Surge also restores only one Action, just as it does now (doesnt it? didnt try on patch 6) while under effect of potion. smile

Originally Posted by Dexai
limit it to one spell per action type. So a Hasted wizard could potentially Misty Step (bonus action) away from melee, throw a Fireball (action), but then not be able to throw a second Fireball with his Haste action but have to lob a cantrip at the enemy instead.
I cant quite imagine how would you like to explain this rule to new players. laugh

Originally Posted by 1varangian
If Larian insist on keeping this in because "being OP is fun", this nonsense needs to be contained in lower difficulty settings.
I disagree ...
Im allways against difficiulty settings "contain" any toggleable option. :-/

You should be able to turn this on/off even on Hard, if that difficiulty gives you power for enemies you want. :P

Originally Posted by mrfuji3
Allow casting an action & bonus action spell in the same turn EXCEPT when the bonus action spell is from Sorcerer's Quicken.
Hmm ... interesting suggestion, but im not adding it. :-/

It would be unfair to let everyone else abuse absence of rule, while you will be punishing the only class that actualy need to spend some resource to abuse it. laugh

Im allways for options, but those options should aply same to everyone ... not single ruleset for Sorcerer, and second ruleset for everyone else, that is just wrong. :-/

Originally Posted by Soul-Scar
Hex/reapply is a bonus action just like hunters mark. They are intended to be cast before an action.
Reaply maybe ... dunno, have to keep researching. laugh
But Hex is regular leveled spell ... same as Misty Step, same as Healing Word ... and yet you cant use neither of those in same turn as any other spell that isnt Cantrip. O_o

So if this rule would be aplied ...
I dare to say that you would need to separate it into two turns ... like this:
1st round: Hex + Eldrich Blast (since that is cantrip, and therefore okey)
2nd round: Scorching Ray


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown