Originally Posted by Wormerine
I think you will also find quite a bit of inconsistency as to when Larian thinks that BG3 should feel like a tabletop dice game, and when it shouldn't. If there is one thing I am not entirely conviced about is that if Larian has defined, focused vision. BG3 seems to me to be all over the place.

This. You really can see how they struggle to let go of some things that are really diametrical to the overall quality of the game. In one patch they tone down the surfaces just to change up a 5e spell to give it surfaces again. They need to come to terms that this is not and should not be DOS3. I also feel like they could not iterate and improve on their engine much more than they have and so they try to rely on things that worked before. Hence a lot of mash up from DOS2 mechanics into BG3.

They should work hard to rectify those things. The potential is huge for this game, but if we have 2 opposing design philosophies in one game it will feel bad.