Jumping into this thread late, apologies.
I like the current rewards. DOS2 tended to really overdo the OP-ness of gear and the ultra legendary gear you got at the end of one chapter was obsolete in the second.
Coming from DOS2, the fact that BG3 toned this down a lot bothered me at first, but it makes encountering a good item truly special, so I actually prefer it now.
On the other hand, it feels like act 1 is heavily geared towards rogues and mages/sorcerers, and is a bit lackluster for the rest of the classes.
As of patch 6, rogues get (in act 1 alone):
- Shadow of Menza-whatever (not a D&D purist, so I forget the name, please don't yell at me)
- Sword of screams (rapier +1d4 psychic)
- The boots from Ne're that prevent you from getting webbed
- Minthara's SICC (with two capital Cs) armor set
- Smuggler's ring
- Some nice long range options for them sneaky attacks
I ain't complaining, please don't take those away. I love this gear and my rogue toon looks and feels AWESOME to play. But I get how some of the other classes can feel a little bit omitted. Maybe opportunities for better loot will come with future acts?
EDIT: Didn't mean to sound like a snob. Those are definitely not exclusive rewards for rogues, they obviously can be used by other classes. I'm talking more-so about the spirit and character of these items that feel more attuned to a rogue-ish archetype, but maybe that's just me.