Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
Joined: Oct 2020
Sozz Offline OP
veteran
OP Offline
veteran
Joined: Oct 2020
I was excited to play Halfling Sorcerer this time around, because that's what I think my first pick will be when I play the game. Unfortunately the new area seems to have been designed to frustrate a low STR shorty, it was a bit maddening at some points. Anyone else feel that way?

I was thinking that maybe a magical Item that upped jump distance, or changing spells that give advantage on STR skills so that they can help with this.

I especially like the idea of changing Thrinn's boots to be a jumping utility item, it would even help explain how Thulla made her escape.

Joined: Apr 2021
member
Offline
member
Joined: Apr 2021
Yea I'm not a huge fan om jump being so str dependant. Not sure how d&d raw describes it, but a jump in the real world is not about absolute strength but more a str to body size relation, so relative str. Otherwise power lifters would have the world record in long jump 😂

It would add way more freedom in the game if it was str or Dex, whichever is higher.

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
I thought jump istance rely on Str only ... aka 8Str Drow jumps as far as 8Str Halflinh O_o
Anyway there is item that could help you:
on top of mage tower ypu can find stole(?) ... if you break it you can take one leg as a Club ... and that sets your Str score to 15


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
Originally Posted by EvilVik
Yea I'm not a huge fan om jump being so str dependant. Not sure how d&d raw describes it, but a jump in the real world is not about absolute strength but more a str to body size relation, so relative str. Otherwise power lifters would have the world record in long jump 😂

It would add way more freedom in the game if it was str or Dex, whichever is higher.

Well. In raw, things like climbing, jumping and swimming are governed by your athletics skill, the only skill governed by strength. Other things governed by strength is carrying capacity, attack and damage when using a melee weapon and other situations that would probably need psychical prowess or brute force, like Shove or breaking through a door etc.

So, even though your idea would technically work since acrobatics, which is governed by dex, could easily be connoted with jumping; removing one of the few things that Strength governs would lessen its value as an ability stat quite significantly. For a finesse weapon wielder that don't care about carrying capacity, the change would turn strength to a complete dump stat. Some players would be fine with that, others not.

Edit: Worth mentioning, this is how it works in raw. I don't know how Larian implemented it in BG3,

Last edited by PrivateRaccoon; 12/11/21 07:52 AM.
Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by EvilVik
Yea I'm not a huge fan om jump being so str dependant. Not sure how d&d raw describes it, but a jump in the real world is not about absolute strength but more a str to body size relation, so relative str. Otherwise power lifters would have the world record in long jump 😂

It would add way more freedom in the game if it was str or Dex, whichever is higher.

Weight/Str relations (and other logical physics stuff) seem to be off in BG3. Shove is the same. Goblins shrowing fully armored dwarfs etc. over ther battlefield laugh

Joined: Apr 2021
member
Offline
member
Joined: Apr 2021
Originally Posted by PrivateRaccoon
Well. In raw, things like climbing, jumping and swimming are governed by your athletics skill, the only skill governed by strength. Other things governed by strength is carrying capacity, attack and damage when using a melee weapon and other situations that would probably need psychical prowess or brute force, like Shove or breaking through a door etc.

So, even though your idea would technically work since acrobatics, which is governed by dex, could easily be connoted with jumping; removing one of the few things that Strength governs would lessen its value as an ability stat quite significantly. For a finesse weapon wielder that don't care about carrying capacity, the change would turn strength to a complete dump stat. Some players would be fine with that, others not.

Edit: Worth mentioning, this is how it works in raw. I don't know how Larian implemented it in BG3,

I'm definitely fine with the overall link to abilities, it's just that jump in BG3 is very much linked to just map exploration etc. and a nimble DEX character running around in light armor should have waaaay better capabilities of jumping and moving around in the wildereness than a STR char in plate armor.
The way Larian even in purpose placed some stuff on a long jump distance, it literally requires you to bring a high STR char to reach, unless you want to use magic all the time (and you run out of spell slots way faster than you explore in that case). It's really just a quality of life thing. In my runs so far, if I don't make a high STR char, I need to bring Lae'zel.

Joined: Apr 2021
member
Offline
member
Joined: Apr 2021
Originally Posted by RagnarokCzD
I thought jump istance rely on Str only ... aka 8Str Drow jumps as far as 8Str Halflinh O_o
Anyway there is item that could help you:
on top of mage tower ypu can find stole(?) ... if you break it you can take one leg as a Club ... and that sets your Str score to 15

I have completely missed this hidden club. Need to go back and look for it.

Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
Originally Posted by EvilVik
Originally Posted by PrivateRaccoon
Well. In raw, things like climbing, jumping and swimming are governed by your athletics skill, the only skill governed by strength. Other things governed by strength is carrying capacity, attack and damage when using a melee weapon and other situations that would probably need psychical prowess or brute force, like Shove or breaking through a door etc.

So, even though your idea would technically work since acrobatics, which is governed by dex, could easily be connoted with jumping; removing one of the few things that Strength governs would lessen its value as an ability stat quite significantly. For a finesse weapon wielder that don't care about carrying capacity, the change would turn strength to a complete dump stat. Some players would be fine with that, others not.

Edit: Worth mentioning, this is how it works in raw. I don't know how Larian implemented it in BG3,

I'm definitely fine with the overall link to abilities, it's just that jump in BG3 is very much linked to just map exploration etc. and a nimble DEX character running around in light armor should have waaaay better capabilities of jumping and moving around in the wildereness than a STR char in plate armor.
The way Larian even in purpose placed some stuff on a long jump distance, it literally requires you to bring a high STR char to reach, unless you want to use magic all the time (and you run out of spell slots way faster than you explore in that case). It's really just a quality of life thing. In my runs so far, if I don't make a high STR char, I need to bring Lae'zel.

I get you. One thing that I find ridiculous is that in my current playthrough(where I so far only have cleared the swamp and the grove) most jumps that my 8 STR main can't handle, can be handled by 12 STR shadowheart. And immediately after she has jumped, the rest of the party autojump after her, when they ten seconds before couldn't make the jump :P

Last edited by PrivateRaccoon; 12/11/21 09:43 AM.
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by EvilVik
Originally Posted by RagnarokCzD
I thought jump istance rely on Str only ... aka 8Str Drow jumps as far as 8Str Halflinh O_o
Anyway there is item that could help you:
on top of mage tower ypu can find stole(?) ... if you break it you can take one leg as a Club ... and that sets your Str score to 15

I have completely missed this hidden club. Need to go back and look for it.
No wonder ...
Its quite easy to miss even when you know what you are suppose to look for. 🤣


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Jump is a dex/acro skill not a strength skill. Shove cannot be performed on "things" larger than you. A goblin is "small" a human is "medium" an ogre is "large", Small cannot push medium and medium cannot push large. Cantips like eldrich blast can but that is different. As far as I was aware you could only push if you have a shield or tower shield with proficency. This would make shields more appealing imo.

10 little difference aren't little. Imagine someone like the Dwane Johnson being able to jump his 280lbs further than a 50kg olympic gymnast? Draves have -2 to jump checks but +2 to push resist. Member the days where stuff made sense? I member and pepperage farm does too.

Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
Originally Posted by Soul-Scar
Jump is a dex/acro skill not a strength skill.

Is it? Then I apologize for making wrong conclusions. I based my response completely on what it says in PHB.

PHB page 175.

Athletics. Your Strength(Athletics) check covers difficult situations you encounter while climbing, jumping or swimming. Examples include the following activities:

- You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.

- You try to jump an unusually long distance or pull of a stunt midjump.


The section about acrobatics seemed to be more about balance or tricks like somersaults, flips, rolls etc

Last edited by PrivateRaccoon; 12/11/21 10:05 AM.
Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
A bit of topic but since it came up...Larian, where are our stunts midjump?

Joined: Oct 2020
enthusiast
Offline
enthusiast
Joined: Oct 2020
Originally Posted by PrivateRaccoon
Originally Posted by Soul-Scar
Jump is a dex/acro skill not a strength skill.

Is it? Then I apologize for making wrong conclusions. I based my response completely on what it says in PHB.

PHB page 175.

Athletics. Your Strength(Athletics) check covers difficult situations you encounter while climbing, jumping or swimming. Examples include the following activities:

- You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.

- You try to jump an unusually long distance or pull of a stunt midjump.


The section about acrobatics seemed to be more about balance or tricks like somersaults, flips, rolls etc

Yeah you are correct, I was confusing a few mechanics. Or maybe I was associating jumping with acrobats rather than body builders? Seems a bit counter intuitive. Acrobatics helps resist shove as apparently. That aside I still think the only thing you should shove with a bonus action is if you are holding a shield AND if the object is smaller or of the same size.

Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
Originally Posted by Soul-Scar
Originally Posted by PrivateRaccoon
Originally Posted by Soul-Scar
Jump is a dex/acro skill not a strength skill.

Is it? Then I apologize for making wrong conclusions. I based my response completely on what it says in PHB.

PHB page 175.

Athletics. Your Strength(Athletics) check covers difficult situations you encounter while climbing, jumping or swimming. Examples include the following activities:

- You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.

- You try to jump an unusually long distance or pull of a stunt midjump.


The section about acrobatics seemed to be more about balance or tricks like somersaults, flips, rolls etc

Yeah you are correct, I was confusing a few mechanics. Or maybe I was associating jumping with acrobats rather than body builders? Seems a bit counter intuitive. Acrobatics helps resist shove as apparently. That aside I still think the only thing you should shove with a bonus action is if you are holding a shield AND if the object is smaller or of the same size.

No worries. and honestly, to me, a stunt midjump sounds more acrobatic than athletic. And I agree with with you on the shove mechanic.

Joined: Oct 2021
A
journeyman
Offline
journeyman
A
Joined: Oct 2021
Originally Posted by PrivateRaccoon
removing one of the few things that Strength governs would lessen its value as an ability stat quite significantly.
yeah, you wouldn't want to give strength the intelligence treatment would you ?

I guess what we need is an item that let us cast jump at will, the same way the raindancer should have a "once per fight" cooldown, larian didn't change their design choices when the cost of casting spells increased drastically...
flight or misty step would work too but it would be deemed a bit too powerful, I guess...

next would be a carryweight boosting item... or an actual bag of holding ? but then they would have to remove the random quip about needing it... ( the mod adding them is perfectly balanced and I love having an overall carried weight of 3kg when I am in fact traveling with everything not nailed down, neatly organized by category in nested bags )

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
All Larian actualy need to do is count with people who will go with 8 Str ...
Once every CRUICIAL location is rechable for them, all is fine.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2021
A
journeyman
Offline
journeyman
A
Joined: Oct 2021
Originally Posted by RagnarokCzD
All Larian actualy need to do is count with people who will go with 8 Str ...
Once every CRUICIAL location is rechable for them, all is fine.
you mean something like adding a pair of boots that set your str at 10 if lower ?
I made a cape that put every attribute at 12 when shadowheart and astarion were still at 8 int, fun times...

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by auriejir
Originally Posted by RagnarokCzD
All Larian actualy need to do is count with people who will go with 8 Str ...
Once every CRUICIAL location is rechable for them, all is fine.
you mean something like adding a pair of boots that set your str at 10 if lower ?
I made a cape that put every attribute at 12 when shadowheart and astarion were still at 8 int, fun times...
No i mean simply dont create gaps that 8Str character cant jump over ...
At least not leading to important content.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2021
A
journeyman
Offline
journeyman
A
Joined: Oct 2021
that would be arbitrary, just reduce yourself and ask lae to throw you, I'm sure she would be happy to try...

Joined: Sep 2020
veteran
Offline
veteran
Joined: Sep 2020
I'm in favor of companions just auto-making any jumps the leader can. However, if you're playing solo (or scouting with a single character), then you might be restricted by jump distances if your Strength is 8.

It's a good mix of realism, keeping Str somewhat important, and removing tedious aspects of the game. In a group, you can understand it as the companions helping the weaker members make jumps, by e.g., throwing them a rope.

Page 1 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5