Another option is more wall climbing spots in the terrain. Wall climbing in old pen and paper DnD never required specific locations to do so, just different difficulty levels depending on the surface one climbed on. In a video game setting that's much more difficult to implement. So the developer could compromise by adding more "climb" locations, and just restrict some of them to those that have the proficiency to climb walls. This would allow high dex acrobatic characters the ability to jump across and grab a wall (finger holds) and climb up said wall or cliff. Then let them throw a line back to the rest to have them cross or climb. Heck.. even ropes are useless in this game. We cannot tie someone up, or climb them atm.
Last edited by Aazo; 13/11/21 03:11 AM.