Intended outcome:
Hopefully the effect of separating combat from movement would be to make battles fell more dynamic. Allow for more strategy. Reduce a character who is using hiding ability to attack with impunity. Stop creatures from running directly through your group and escaping without any chance of stopping them.
At present a their or wizards could hide/cast invisibility at the end of their turn, thus hiding before anyone has a chance to respond. With this change movement and bonus actions happen after a response chance allowing for reaction to an attack , levwling the playing field.
Overview:
Movement would be broken down into segments with a total movement being equally divided into each segment. The creation of a movement action would be created. New Movement actions could include chase, evade, hinder and stand fast. At the beginning of each movement segment all movement action would be set and then at the end of segment all movement happens simultaneously. Some actions and bonus actions could take place during movement phase but would use up the action on your combat phase. Action and Bonus action replenish at the end of combat phase while movement actions replenish at the end of each movement phase.
Details:
A: Initiative is rolled and bonuses applied. Combat order is determiner.
B: Players and opponents are grouped into movement phases based on initiative roll( up to 10 phases total). A movement bracket is shown above pictures in upper left. Movement Phase may be empty allowing for everyone to move without any combat occurring before the next movement phase.
C: Movement phase takes place. Movement action points are restored. Everyone may do one of the following:
1 Move to your maximum for this phase.
2 Move up to 1/3 of your movement and use a movement action, movement/bonus action or a movement/action.
D: After player makes all movement decisions choose end movement turn and all movement starts.
E: Combat phase takes place for those whose initiative falls on this phase. Action points and bonus action points are restored. During this phase they may do one of the following:
1 Choose a non movement action and a bonus action.
2 Defer combat to a later movement phase.
F: After player makes all combat decisions choose end combat turn and all combat starts (players and opponent may share simultaneous attacks).
G: repeat until end of battle.
H: New movement actions:
1 Chase. Choose an opponent and choose the chase action and your character will chase after them. The computer will decide best route to intercept.
2 Evade. Will keep 1 opponent outside of hand held weapon range countering chase (dc Check)
3 Hinder. sets a path to block movement of 1 opponent.(dc check)
4 Stand fast. gives bonus to hit after 3 consecutive uses and to hit after 6.
I: Movement actions would be represented with a blue square(white if no remaining movement actions). Movement/bonus actions would have both a blue square and orange circle(the bonus action will be used up and not restored until the end of your combat phase). Movement/actions would have both a blue square and Green triangle(the action will be used up and not restored until the end of your combat phase).
J:Additional movement actions:
1 Jump
2 Crouch/Hide
3 Climb
4 Dip
5 loot
6 equip
7 etc...
K: movement bonus actions
1 misty step
2 Potions
3 some healing (those that that can be used as a bonus action)
4 Cunning dash
5 etc...
L: Movement Actions/Actions
1 Dash
2 etc...
Please let me know if this sounds like this would be an improvement or just slow the game down?
Last edited by mountainriver; 16/11/21 04:50 AM. Reason: new details