I agree.

The epicness of the game is so high right at the beginning that we'll probably loose an important part of such a game : the feeling our characters slowly become powerfull and that the story gains in intensity.

Story, visual effects, creatures, side quests/companions quests, world design, gameplay, cinematics,... They want our excitement gauge to stay at maximum all the time... As a consequence, I think the feelings we'll have playing the game are going to be very linear without a lot of surprise or emotional involvment.

We'll have to deal with it, guess it's Larian's style.

Last edited by Maximuuus; 16/11/21 11:42 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus