(Warning, many spoilers ahead) In contrast, BG3 feels like some Michael Bay, Guardians of the Galaxy fever dream with flying ships and planar races being the new normal, throwing away the entire vibe set by the first 2 games. BG3 has the player fighting Beholders in the Underdark as early as level 2-3! It feels like someone who only just heard of Forgotten Realms wanted to take all the most over the top content and cram it all into the first chapter. By the time our characters set foot in a normal town or village (which currently doesn't even exist in Early Access) they will likely be in the double digit levels and have an entire troupe traveling in their camp. A camp which may consist (thus far) of a Lich, owlbear cub, The legendary Volo, a vampire, a gith, a druid, several magical humans and a dog. It makes deciding whether to spend extra gold for a nice room at the Friendly Arm Inn seem like an entirely different setting.
All of this leads to nothing in the current game feeling special or particularly noteworthy. In the first BG1 game, our character discovered they are a descendant of the God of Murder much to their surprise as their life thus far has been relatively quiet and normal. They then slowly begin to manifest abilities and unravel the meaning of their lineage while being joined by an interesting cast of adventurers whose backgrounds never truly outshine that of the main character. All of this occurs while exploring the relatively quiet, pastoral wilderness of the Sword Coast. In BG3 on the other hand, after our player crawls from the bowels of a gigantic nautiloid dimensional spaceship which is fighting dragon riding astral lizard people whom all escaped from the nine hells only to be marooned amidst a lost caravan of demon-folk battling a horde of magically enthralled goblins it is hard to imagine anything really standing out as unusual or particularly noteworthy. We are immediately joined by a wizard who has shacking up with the goddess Mystra herself and has now become a direct conduit for the weave, able to siphon seemingly infinite amounts of magic into himself. Yet he is somehow just probably the most mundane of our possible companions, all of whom have some absurdly complex story for level 1 characters. It is like every party member is competing to see who is the most special, edgy character that can subvert expectations, and this is all explained by the fact their minds were altered by psychic squid people but then further manipulated by an unknown magical entity known only as "The Absolute". Does anyone remember the Baldur's Gate games where you could recruit companions like the the ranger Kivan, a simple elf whose entire backstory was as complicated as revenge against a local bandit leader?
The entire premise of BG3 in this regard is absurd. Githyanki and Tieflings are more common than Humans or Elves in the current game. I was genuinely surprised when the player meets Mayrina's brothers in the swamp, who are two of the only non-magical, normal humans in the entire game thus far. This does not parallel BG1 & 2, both of which were centric around fairly mundane cities and towns. BG1 straight up went with the initial setting being a very quiet human castle/monastery of Candlekeep. BG2 got a little more exotic with the metropolitan city of Amn where magic was powerful just beneath the surface but it was still mostly grounded in traditional medieval fantasy. Part of the charm of Baldur's Gate 1 and 2 was interacting with townsfolk and playing the typical medieval hero (or villain). Hearing quips like "You tell 'em Marl" from drunken country bumpkins or deciding the quality of room you could afford at the local inn, created a backdrop of a living, believable and relatable world amidst the fantastic magical elements. Somehow BG3 seems more on par with the setting of Planescape or Throne of Bhaal which we didn't reach until level 18-20.
There are many people who have criticized the world design, especially the over the top elements, me included.
I do understand that BG3 needs to sell and therefore Larian has to "grab attention" - with dragons, evil Illithids, Tieflings etc. That's just normal & I can't blame Larian for that. But that's what a prologue is for. After crashing with the Nautiloid, the story could have stepped back and begun more slowly.
Just think about it:
(1) In BG1 you are bascially a teenager, having lost his godfather, roaming the countryside (2) In BG2, Elves, Drow and Tieflings are something rare and cool (3) In civilization 1 you start with a puny settler, building a civilization that flies to the stars (4) In starcraft/command and conquer, you start with puny marines and end up commanding battlecruisers (5) In 3d shooters, you start with a crowbar or puny pistol and end up with rocket launchers
-> you always start small. If you start with giving the player a rocket launcher right away, that's anticlimactic.