Originally Posted by mrfuji3
conversation triggers overwriting each other.
Quite certainly. laugh
I also forget to mention that i dont even have my Tadpole powers, and the only Long Rest cutscenes i get was Raphael and "Where are you". laugh

Originally Posted by mrfuji3
I'd like to be able to see all the cutscenes without resting more frequently than I want to.
Me too ...
But i suggested to allow us trigger those cutscenes any time we get to the camp, while companions should told us "we need to talk" as soon as they get some new conversation unlocked ... aproximately half year ago, and so far nothing. laugh
So i dare to presume this "pseudosolution" was not concidered acceptable for some reason. frown

Originally Posted by mrfuji3
But for e.g., Astarion's Bite or Gale's artefacts, it should happen at X long rests OR after Y reputation OR after you reach a certain point in the story, whichever happens first.
That sounds even better ... +1 to you too. laugh

Originally Posted by mrfuji3
I'll also add 4.) some cutscenes that don't require sleeping can also/instead take place in the overworld. E.g., most of the dialogues with Gale and Wyll. During a short rest or literally just talking to the companion while exploring.
As long as its just about talking ... why not another +1. smile
I mean, i get why they dont want to let us trigger conversations "anywehere" since in some of those more important there are gest, or companions are walking ... etc. just things that would cause clipping problems. :-/

Plus they could split some parts to add some teasers in the road ...
Like (again using Gale) "I have a condition, different from the tadpole but just as dangerous ... i urge you, come to me next time we reach camp ... this is not time, nor place for such discusion."


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown